First off, I wanna clarify that the majority of this is based on my own data + my team’s pre-scout data from before DCMP. This includes the possible picks list towards the bottom. If you see anything that you want to add/change, shoot me a message here or on Discord at Ether#3090. Again, my own data.
There’s also a little bit of humor in here because I had a bit of an audience when I was writing it.
Note: This is the list @MikLast was talking about. Second, if I don’t have any data, either they did not attend DCMP or my data just sucks. Probably the latter.
Pros
568 Nerds of the North:
948 NRG: Solid defense. Reaches L2 of rocket. More than enough pushing power. Can score both game pieces. L2 climb.
1318 IRS: Has a L2 and L3 climb (Step climber). Solid team, solid robot.
1425 Error Code Xero: Has L3 climb (fairly quick). Mounted turret allows variety of placement under defense. Can score on all 3 levels. While this team can score well, they’re even better at defense. Nearly unpushable.
1540 Flaming Chickens: Has an almost guaranteed L3 climb. Ground cargo pickup. Consistent machine.
1899 Saints Robotics: Really good at defense, especially maneuvering around teams due to swerve. Fairly robust despite being partially made of wood. L2 climb. Strong on cargo if needed.
1983 Skunk Works Robotics: Fast, strong, the typical 1983 robot. We don’t talk about 2017. L2/L3 climb, pretty darn fast. Can play both game pieces. (1684 intake :p). Ground pickup.
2046 Bear Metal: Fast and strong robot, not easily pushed around. L3 climb + double climb possible. 2-3 sec climb.
2412 Robototes: Cargo ground pickup. Good amount of cycles. Good auto- reaches 3rd level rocket. Has L3 climb but prefers CBY to L2.
2471 Team Mean Machine: Two hatch auto on the top rocket (it works). Swervy-boi. Versatile.
2557 SOTAbots: Swervy-boi pt 2. Ground cargo pickup. Solid cycler. Has a L3 climb.
2733 Pigmice: L2/L3 climb. Skinny robot = more space on L3 and easier time scoring. Very capable at scoring. Should be able to solo rockets at worlds assuming they’ll go undefended.
2811 StormBots: Has L3 climb. Not much else on pre-scouting data, sorry
2898 Flying Hedgehogs: First of all, sick mascot bro. Can reach all levels of rocket.
2907 Lion Robotics: Can play w/ both game pieces.
2910 Jack in the Bot: Can do almost everything except for score high. Definitely a PNW favorite. Extremely fast L3 climb. Can double climb with most robots due to kickstand.
2928 Viking Robotics: Good at both offense and defense. Hits very hard. Fastest drivetrain I’ve seen: 22 fps. Reliable CBY.
2930 Sonic Squirrels: Has L2/L3 climb. Can play defense. Ground pickup for cargo.
2976 Spartabots: Insane robot. Possibly Einstein level, trust me. Can solo a rocket by themselves. Really good driver. She’s only a sophomore, so watch out for her in a few years.
2990 Hotwire: Fast. Capable of ground pickup. L2/L3 climb. 5 sec climb (quick). Veteran drive team.
3024 My Favorite Team: Swerve drive = maneuverability + speed. Decent scoring wise. L3 climb. Leaves good amount of room on L3 (double climb possible).
3663 CPR: One of the best swerve robots in PNW. Good driver w/ experience. Can place both game pieces. Has a pass-through for maximum efficiency. Has L3 climb.
3674 Cloverbots: Has cargo ground pickup. L3 climb.
4043 NerdHerd: Can cycle insanely well. Possibly rivals 2910 in cycles alone.
4089 STEALTH: No pre-scout data, sorry Level 3 climb.
4125 Confidential: L2 climb. Can play defense/cycle.
4469 RAID: Succ climb, what more can I say? L3 climb at that. (i have nothing on cycles i’m sorry).
4488 Shockwave: Another turret robot- maximum placement whilst being pinned. Smooth and clean autonomous. L3 climb.
4513 Circuit Breakers: Capable of heavy defense. Averages 5-6 game pieces.
4911 CyberKnights: One of the only teams who can successfully defend against 2910. Drivebase is literally a tank. Can solo rockets. Don’t be surprised to see this robot on Einstein again. Can play w/ both game pieces.
5468 Chaos Theory: Hits extremely hard. Effective defense bot, but can score if needed. Good at hatches.
5803 Apex: Small chassis that can double climb with anyone. Consistent scorer. Fast, consistent auto. L3 climb.
6443 AEMBOT: Their innovative triple armadillo roll may leave enough room for a triple climb. Solid defense bot. Ground hatch pickup (very rare).
6831 A-05 Annex:
7461 Binary Circles: L2 climb. Fairly simple robot that does its job.
Cons + stats
568 Nerds of the North:
948 NRG: 6-7 cycles if needed (played defense at DCMP).
1318 IRS: Prefers hatch panels. Climber is fairly slow. Big robot (no double climb). 7+ cycles.
1425 Error Code Xero: 5-6 cycles. Prefers both game pieces. Usually gets cargo from loading station.
1540 Flaming Chickens: 8+ cycles. Semi-slow L3 climb (compared to others). Inconsistent on higher scoring levels.
1899 Saints Robotics: Not very capable scoring wise. Decent at cargo, working on hatches. Avg. 2-3 cycles + defense.
1983 Skunk Works Robotics: Prefers hatch panels but can do both.
2046 Bear Metal: Slightly tippy. Driver panics under defense. 9+ cycles (undefended). Prefers both game pieces equally.
2412 Robototes: CBY Climb, not sure if good or bad. Slow L3 climb.
2471 Team Mean Machine: Being made from mostly carbon fiber, this robot is very light. Also slightly tippy. Has tipped before, especially during climb attempts. 8+ cycles. Easily pushed due to swerve.
2557 SOTAbots: Prefers cargo to hatches. 5-6 cycles.
2733 Pigmice: 8-11 cycles usually.
2811 StormBots: Very slow drivetrain- might reduce cycle times.
2898 Flying Hedgehogs: Prefers hatch panels. Cargo from loading station only. 6-7 cycles.
2907 Lion Robotics: 3-4 cycles. No climb.
2910 Jack in the Bot: Only L1 scoring. Prefers hatch panels but can do both. 10+ cycles always. Have never seen them play defense.
2928 Viking Robotics: No L3 climb. 7+ cycles. CBY’s often.
2930 Sonic Squirrels: Low bot only, L1 scoring at most. Prefers cargo. 8+ cycles easily. Lowkey 2910 but w/o swerve.
2976 Spartabots: Having no climb is possibly the only crutch this team has. If you’re reading this, I would recommend two 8-in back pistons if you have weight. CBY and then use the pistons for support. Just a thought. (Guys, they’re only like 3 lbs each, + wiring).
2990 Hotwire: Low robot, L1 game pieces only. 8+ cycles easily. Prefers both game pieces. Drive team can falter under defense (practice should help).
3024 My Favorite Team: Chairman’s team. 0-2 cycles. Prefers hatch panels.
3663 CPR: Very sketchy L3 climb, but they always pull it off somehow. Prefers cargo but can do both. 8+ cycles.
3674 Cloverbots: Cannot play defense very well. Prefers cargo. Decent amount of cycles.
4043 NerdHerd: Cannot climb nor can they play defense. Makes up for it though.
4089 STEALTH: No pre-scout data either Sketchy L3 climb. Cargo only.
4125 Confidential: Prefers hatch panels. Averages 3-4 cycles.
4469 RAID: Prefers cargo but can do both. 6-7 cycles. Has L3 climb, however they do not leave room for a double climb.
4488 Shockwave: Bad defense, can only reach L1 scoring. Prefers both game pieces.
4513 Circuit Breakers: No L3 climb, Averages 5-6 cycles.
4911 CyberKnights: No L3 climb, L2 CBY.
5468 Chaos Theory: Very close to being tippy (potential). Prefers hatches. No climb.
5803 Apex: Bad defense. Can play w/ both game pieces.
6443 AEMBOT: Can only do hatches, no cargo. Low bot, L1 scoring only. Average anywhere from 4-7 cycles.
6831 A-05 Annex:
7461 Binary Circles: Drivetrain was a little slow. Averaged 3-4 cycles. Prefers cargo over hatches. Can’t play defense in danger of arm breaking.
Feedback: Have your drive team speak up/communicate more during strategy meetings. It’s good to listen, but don’t let the other two teams tell you what to do. (unless it’s a good plan).
The possible-picks-according-to-me chart
Note: The (#) is a potential other position that they could be at. Ex: 1983 could be a captain, but they could also be a first pick.
Captains:
2046, 2910, 1983 (1)
1st picks:
1425, 1540, 2471 (2), 2928, 2930 (2), 3663 (2), 4043 (2), 4911 (cpt), 5803
2nd picks:
1318 (1), 1899, 2412, 2557, 2898, 2930, 2976 (1), 2990 (1), 3674, 4469, 4488, 5468, 6443
3rd picks:
568, 948 (2), 2733, 2811, 2907, 3024, 4089, 4125, 4513 (2), 6831, 7461