Posted by Paul Copioli at 03/12/2001 1:47 PM EST
Engineer on team #217, Team Macomb - Royal Fusion, from Utica Schools, Fraser Schools, Warren Cons. School and Ford Motor Company.
In Reply to: Getting rid of Time Multiplier? Ridiculus!
Posted by Andy Baker on 03/12/2001 12:06 PM EST:
I have to agree with Andy on this one. I’ll give a couple of examples further down the message. My name is Paul Copioli and I am an engineer with team 217. This is my second year with FIRST and with Team 217 and I have been an anonymous CD reader for 2 years … until now.
Many of you will agree that your rookie year is much more exciting than your 2nd year and, admittedly, I was like many others and skeptical about this years game. I am an athlete at heart and the very thought of getting rid of the competition aspect of the game disappointed me. I have to say that after participating in the Western Michigan Regional, all my concerns are gone.
For those of you who think the game is boring, I’m sorry you feel that way and I would love to change your mind (but realize I can’t). Maybe, with the help of others who feel as I do, I can open your eyes.
First, let’s talk about time. Andy can back me up on this one … time is the single biggest differentiator in the etire competition. Why, you ask? Given time, many good aliances can balance and score base points. The difference is how fast can it be done. O.K. here comes one of the examples I promised: Match 1 of the Western Michigan Regional we were in an alliance with the TechnoCats and two other teams who names I can’t remember. The alliance balanced 2 goals with one goal filled with 13 small balls, the other goal had 1 small ball, and 2 robots in the end zone. We finished with 13 seconds remaining. We lost 68 points because of 3 seconds! I can’t count the number of things the alliance could have done differently to gain the 3 seconds (one being that wee had some difficulty getting that small ball away from the wall), but the point is that time is a big aspect of the game and should definitely not be removed.
Many of you feel that the game is boring. I say that a lot of matches are boring because the scoring is low. I found many matches boring last year, because they didn’t do well in scoring. The game is very complicated this year and it will take some time to figure out the strategy and teamwork angle this year. Once more teams figure out how to work with what they are given (4 robots that can’t limbo and don’t pick up big balls can still score 400 points!!), the game can be very exciting.
For those of you who were not at the Western Michigan Regional, I can tell you first hand that The Team 71 alliance was 3 seconds away from a 700ish game and one Wildstang ramp timing issue away from being runner’s up!
I apologize for this long note, but it is one response to many of the posts I have read today. I will leave everyone with one final comment:
We all complained last year about the fact that the qualification rounds and the elimination rounds were very different. A highly specialized robot would have to sacrifice themselves (last year) in the hope of being noticed for the eliminations. This year, a highly specialized robot can be successful in quals and be a contender in the eliminations.
Please tell me your thoughts.
-Paul
: For now, I’ll just say that my eyes were opened ALOT from seeing what happended behind the glass, and before the match. While everyone is talking about bridge details, you should be talking about how things are handled before the match happens… most mistakes are made then, and then they develop into reality on the playing field.
: Andy B.