Posted by Mike King, Other on team #88, TJ², from Bridgewater Raynham and Johnson & Johnson Professional.
Posted on 3/21/99 2:29 PM MST
I’ve got two messages, but i’m putting them together because they are closely related.
First a little backround:
I want to recognize the Navy team, (“Das Goat”). They got a very bad run of luck. When we (Team #88 TJ²) were allied with them on Friday, we popped a fuse during power check. They had to play the match without our robot.
Then things went downhill from there. Saturday, Navy was allied with team 219, who (for reasons unknown to me, keep in mind there might a good reason) packed up and went home on friday. Then by another unbelieveable run of bad luck, they were allied again with team 219 in a later match.
Here’s the worse part. If your alliance partner is a complete no-show, FIRST rules allow for no replacement of the human player. That means the 3 floppies in the player station, are effectivly out of play.
That the facts, now here’s what I want.
Change the rule for florida, to allow you to have a human player. I don’t really care about not having an alliances robot on the field, but having 3 floppies locked away from you from the begining of the match is very brutal. There are numerous ways of filling that player station, from a second human player from your team, someone picked by FIRST, maybe even one of the FIRST Crew members.
I think this is one of the situations that FIRST never even thought of, hence they didn’t have a rule dealing with it.
As for the Reason for more seeding rounds, I think you can see why, The Navy team was without an alliance robot 3 times, and without an alliance 2 times. I didn’t catch the rest of their matches, but if there were only 4 matches… well I know you can see where this is leading.