Possible starvation strategy

48 total balls to take care of:

  1. Each robot on your alliance hordes 5 (15 total)
  2. Your Loading Bay reserves 15 (30 total)
  3. Stuff the rest under your Control Panel/Trench (area inside the little lip is 25" x 52" so it can easily fit a 3x7 of balls, more than the 18 needed) (>48 total)

Thankfully this strategy seems to be mostly prevented via G22 (Two or more
ROBOTS that appear to a REFEREE to be working together may not isolate or close off any major
component of MATCH play) but if someone more clever and insidious than I can find a way to have a single robot effectively block both sides of the Control Panel without going through it (they are aided because it’s a safe zone) then I think the game could be stalled.

I also doubt this strategy would be practical because it relies on the hoarding team to be ahead while also piling up balls, unless they’re trying to deny the other team a ranking point (in which case traditional defence will probably be sufficient), at which point the team can probably just outscore their opponents anyway. But if there is a game breaking strategy then I hope it can come to light and get patched by the GDC before the competitions begin.

Hmm , interesting not sure that would trigger the foul…as it does not shut down a major component of game play by the action itself. the cells are still there to be taken just stowed were fouls for you could fly. IMO

I was thinking of the fouls too. It could possibly set off the “don’t force your opponents to foul” rule. Then you would be the one in trouble.

You’re forcing you opponent to either take a foul or have the play shut down, sounds like a violation to me

Potentially correct if no other cells available, I don’t see this as a viable strategy simply interesting to consider. I like looking at extreme strategies

I appreciate you bringing this up because it brings up something I have just been sitting on for a little bit. If both alliances see it strategically beneficial to starve the other as much as they can (each having 15 balls held on the racks), to try to limit the opposing alliance’s cycles, which appears like a very reasonable strategy, then we could end up with only 18 balls available at a time. With 6 robots, this could be quite a crazy time if matches did go this route…

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