Post sneak peaks of your teams AVA entry

Its about that time of year again when all of the animators wind up the gears in creativity. I’m sure everyone is interested in what other teams are doing so this thread is a good place to post your teams progress.

Obviously you don’t want to post your whole idea for your animation, some people may steal it. But feel free to post; single frame renders of a particular part of the animation, concept art, and maybe some unique textures or models that your team has created.

Good luck to all of the animation teams out there!

I didn’t think that our team was going to do an animation this year because it’s only at nationals and we may not be able to go this year. But since we got a $15,000 donation from them we had better make and animation. We have no idea what we’re going to do this year though since Autodesk hasn’t released the topic.

Hmm…i might consider posting something here. I’ll have to decide what first tho lol. I’ll wait and see what others might have too.

http://img178.imageshack.us/img178/1003/tetrisminiia6.png
A small cutout from yesterday’s test renders. Nothing fancy.

Now it’s your guys’ turn, eh?
-Team 1747 Animation Team.

TETRIS! lol thats the first thing that came to mind.:smiley:
now i’m wondering how does tetris tie into “Thinking Green”?

Hmmm… looks like Tetris.

Hey everyone, I went throught the test renders and dug out some I deemed good enough to show you all. I put them all in a little montage with some music enjoy.

Sneak Peak at team’s 1625 animation

Nice models, are they resting on a reflective floor? I would make the floor a little less reflective (maybe add some fall off to the reflection) and that would make it look better. Also I can see an error on one the ‘T’ shape on the left. There is a vertical line where two faces didn’t match up. (or it could be my monitor) Good job though cant wait to see how it turns out.

Excellent, excellent character animation. I really enjoyed it. Although, a bit too much pupil motion. I find it distracting. But then again, it might not even be in your animation! Can’t wait to see it in the flesh, Pete.

So, is anyone else going to post exciting things? It’s so much fun.

BAM!! another exciting thing! this is another test render only completed a few hours after the previous ones enjoy.

That eyeball guy is awesome looking. How did you get the lighting so soft? Also, how did you make the eyball? Is the pupil an keyed cylinder? it looks amazing.

mental ray with final gather, I then just plopped a sky light in the scene. (if you dont know what I mean look the terms up in the users reference by hitting F1 in 3ds max)

The eyeball consits of two parts. The eyeball, iris and pupil are all one shere. The part where the iris is on the sphere is concave. Because normal irises are concave in the eye.

The other part is the cornea, which is a half sphere over the iris and the pubil. its only job is to refect a specualr.

The eye must have a specualr on it at all times, so I set up a omni light on it to do just that. And I told the omni light to only effect the eyeball and to only cast specular

Wow, that was really creative. That mental ray stuff with final gather is really cool and realistic looking. I usually prefer just ink n paint because I like to avoid photorealism but that seems and easy way to make everything look realer.

How do you get the walking that realistic?

We at 383 have barely started animating, here’s a preview.

http://aldabe.sites.uol.com.br/preview.jpg
HUGE image, may take a long time to open :stuck_out_tongue:

We have lots of good ideas from brainstorms, but it’ll take quite a lot of all nighters to finish it on time :smiley:

Wow! nicely done with the map. It looks like you guys used a plane witht he noise modifier on it. That’s a lot of polygons.

Nice model of the stop watch but I think the material could use a little help. It looks like plastic. Here is my suggestion. Add some raytrace to it for some reflections. Then set up some omni lights and set them to only cast a specular to the stop watch especialy to the glass. The glass on the stop watch should always have a specular on it. Then turn the glossiness way up on the glass and the metal.

otherwise good job. cant wait to see the rest.

How do you make the map? Did you draw it all, or did u import an image somehow?
I’m in no way proficient or even familiar with 3ds, just in case you havent noticed :smiley:

Either noise map or did reactor cloth and dropped it down on the table and tweaked the set scene to the perfect substep.

Maybe he used displacement maps? =)
Or maybe he just randomly dragged the vertices of the mesh and meshsmoothed everything?
Who knows? =P

Hello fellows at 383 =) nice to see you here ^^
Cool map, and nice clock model, too =P
Will you put a “glass” material over the display? Is the clock body made of gold? Hehe, just wondering… Can’t wait for the animations =)

Well, about our team, we can only post the “main character” 's drawing, its a bit… erm, crappy, I’m no master at drawings =p But it’s only some reference for the modelling =)
I hope I can model it propertly…

Drawing

Good luck to everyone =)

I can tell exactly from looking at that, it’s a noise map used as a displacement. Reactor cloth cannot produce those kinds of wrinkles when fallen to the ground. After the noise map tinkering, they just realigned it to the plane, and thus the good old effect :).

Very nice job with it though, love it.