Yep another one.
Looks like Noah Page beat us to the punch and posted a VR Simulation of the Power Up Field yesterday. He did an awesome job given only the CAD files and Graphics!
This is the same thing, but since we did the Power Up Game Animation we already have all the textures and rigged models, which means this version:
- Looks photo realistic
- Has working switches and scales
- Has realistic Power Cubes
- Has working platform lights (ownership only right now)
- Has working Vault Lights
- Prevents you from removing cubes from vault (since that is illegal in the game)
etc …
To Do:
- Vault Button Press and associated Switch And Scale Platform lights
- CG of cube
- What else would you like ot see?
This works on HTC Vive and Oculus Rift
Here is a 2D videoof it in action.
Go here to learn more and download the Power Up VR Field Simulator.
Let us know what you think!
Rick Folea
FRC Game Animation Team
p.s. This was done by an FRC Alumni (he started Team 1746 - Team OTTO) who is also the lead animator for the FRC Game Animation here at AutomationDirect. He programs VR apps in his spare time. His latest effort, Punch Bomb, is currently in early access so if you have an extra $6 laying around please consider supporting his efforts …
QUESTIONS: Here are the answers to the questions that were asked of Noah’s Project, as applied to this one:
- Created in Unreal (UE4)
- Can the CG of the cube be changed - yes we’ll do that in the next rev
- Can Scale and Switches pivot? They already do.
- Can this work on inexpensive headsets like daydream or gear VR?
Not at this time - the field models are way too complicated for those devices to keep up. - Can you make it work on Oculus? Already does.
