Looks great! Those textures make the simulator look so awesome, can’t wait to go home and try it out!
Now we want to see a way to “insert” our bot into the arena! Would be awesome to get drive practice without having a practice bot and make all changes through CAD!
And add online multiplayer. You could do the whole competition in VR!
I’d be down 
Any chance of releasing the field CAD with all the textures so teams can do their own thing with the textures?
Asking for the field artwork to be posted via the QA might also work…
The Solidworks CAD has the artwork, but its a PITA to do anything with if you dont use Solidworks…
This is WAY COOL. I need one of these shnazzy goggle devices.
I’d wait for the Vive Pro if you can. And get a wireless adapter with it too. The resolution will be a 78% increase on the pro over the og version. ::safety::
Can we get this to work with google cardboard for those of us who can not justify buying a $400+ VR headset? I get we wouldn’t have controllers, but at least we could stand on the field?
What about windows mixed reality?
Unfortunately, the geometries use in this simulation are too complicated for google cardboard or even daydream or oculus gear vr to keep up with.
We’re looking into ways to simplify that, but for now the answer is we can’t do it.
This may pull us into VR. Our school has been researching VR. We were looking into purchasing an Oculus headset. What headset would be able to run a program like this at a reasonable cost?
This will start a holy war but the Oculus is your best bet. That being said, it’s not just the headset, you need a decent system to run it so do some research on minimum and suggested specifications before rushing out to order one.
OK, I’ll bite …
Oculus is “Best?”
I’m curious what in your mind makes Oculus the best.
Personally, I can argue either way (we have both), but I tend to lean towards the light house approach the Vive uses - it doesn’t suck up all of your USB ports like the Oculus IR cameras do and doesn’t require running long USB cables all over the room … And of course, the VIVE only needs 2 light houses for full 360 degree room-scale motion - the Oculus needs 3 …
But … long range my bet is on Oculus - even if Zuckerberg has to buy the whole market … the amount of money he is pumping into the VR arena is staggering …
It will be interesting to see what HTC does with the VIVE pricing now that they have announced the new headset … wouldn’t surprise me if they meet the Oculus headset price with the original Vive.
Again, not trying to start a Holy War, just curious what other folks perspectives are …
the Rift and the Vive are usually seen as the best two. IMO, get both and see which you guys like better. Past performance its all down to preference and what works best for you.
Also, if reasonable cost is about $2500 for rig+headset, then yes.
Btw I tested it and all of this runs on the HP WMR headset too!
Thanks for letting us know - we don’t have a way to test that. Very cool.
In theory it should run on any headset that uses the Steam VR as the base. We just can’t advertise that because we can’t test it.
Just had the opportunity to try this at home on my Vive - Super awesome! I’m not sure about Unreal, but I know multiplayer implementation on Unity is relatively simple, and even if it is twice as hard in unreal, it still might be something you guys might want to pursue, especially because multiplayer support might allow us to run some fake “human” matches, which will give teams a good idea on how the game is going to play in the real world with robots. Nonetheless, still amazing!
Thanks Noah!
We are going to post the entire project tomorrow for folks to do with as they please.
We are huge believers in open source projects as everything we do (Including the FRC Game Animation, BTW) are done using open source programs.
We are looking forward to seeing what everyone does with it!
Stay tuned …
Rick Folea
AutomationDirect
p.s. Now that we have the work flow defined we should be able to do this each year that we do the game animation, so be sure to let us know what we can do to make it better.