There is a lot of talk about High Efficiency Goal Shooting that is, well, kinda crazy if you ask me.
There are a lot of threads discussing this or that aspect of H.E.G shooting (e.g. Realistic high goal scoring rate). The general tone seems to imply that air above a STEAMWORKS Field is going to be thick with fuel on its way to clogging the counter mechanisms in the boilers.
“High Efficiency Goal Shooting is going to be a boneyard of time suck for so so many teams.”
On this issue at least I seem to be at odds with the CD community.
To try to gain allignment, I propose the following thought experiment:
Consider the teams at Worlds playing in the qualifying matches. For each team you can calculate a median number of balls that they scored in the High Efficiency Goal (note I prefer ball count not Kpa as it makes explicit how many balls we are talking about). Consider the population of these median numbers.
1 out of ___ teams will have a median H.E.G. ball count that is >50
1 out of ___ teams will have a median H.E.G. ball count that is >100
1 out of ___ teams will have a median H.E.G. ball count that is >200
1 out of ___ teams will have a median H.E.G. ball count that is >400
I am really interested in what people think these numbers will be. I have a guess but from what I can infer, my guesses are much lower than the general CD population.
I am very serious. I ask all CD to provide your best guess as to these 4 numbers.
I predict that there will be many pop corn machines. We all envision that stream of balls flowing into the hopper. It will be a very elusive sight. How many teams will surpass 50% efficiency?
1 out of _10
__ teams will have a median H.E.G. ball count that is >50 1. 1 out of _30
__ teams will have a median H.E.G. ball count that is >100 1. 1 out of _400
__ teams will have a median H.E.G. ball count that is >200 1. 1 out of __infinity
_ teams will have a median H.E.G. ball count that is >400
1 out of 10
teams will have a median H.E.G. ball count that is >50
1 out of **50 **
teams will have a median H.E.G. ball count that is >100
1 out of 100
teams will have a median H.E.G. ball count that is >200
1 out of 400
teams will have a median H.E.G. ball count that is >400
ALSO… …I feel a gift card competition coming on.
IF some clever FIRST stats person can figure out a way to get a reasonably good estimate of this number from the publicly available numbers that FIRST publishes then I will provide a $20 gift card to the person who guesses the best*
Any takers.
Dr. Joe J.
Details:
One Guess Per CD username.
All entries are to this thread must be made prior to your local “Stop Build” Time.
Editing your post invalidates the entry.
Updated guesses are allowed but invalidate all prior entries for that person.
*lowest Sqrt(sum(error^2)) using data from both Worlds this year
1 out of 2 teams will have a median H.E.G. ball count that is >50
1 out of 3 teams will have a median H.E.G. ball count that is >100
1 out of 100 teams will have a median H.E.G. ball count that is >200
No teams will have a median H.E.G. ball count that is >400
I will be stunned if a single team can go out on the field and score > 400 fuel per match. My best estimate is the very best H.E.G. will top out around 300-350. It may reach 400 without defense, but then again very few games are played without defense.
I think this game is going to be much different in quals than elims. Last year was pretty much the same game in both quals and elims.
I don’t see teams just pelting the boiler with fuel after they achieve the 40 KPA to get the RP. But I do see alliances putting as much fuel as possible into the boiler during the whole match in elims. As the fuel is the differentiator of the alliances.
I’m not even going to put numbers to your question because I don’t see them relevant to a successful qualification match robot. Though I am interested in what the mob has to say about the matter.
Love the thread. I 1000% agree that many teams are going to waste so much build time and match time trying to mess around with Fuel. With that said, my team is one of those teams, but we have the resources to pull it off.
To answer your question:
1 out of 8 teams will have a median H.E.G. ball count that is >50
1 out of 20 teams will have a median H.E.G. ball count that is >100
1 out of 100 teams will have a median H.E.G. ball count that is >200
1 out of infinity teams will have a median H.E.G. ball count that is >400
The reason I think so few teams will score high numbers of Fuel at champs is because I believe cycling gears will prove to be the priority well into champs qualifications. I doubt alliances will quickly and consistently cycle 12 gears, and leave enough time to do a significant amount of Fuel scoring. Many alliances will realize they have no hope of getting to 12 Gears, and they’ll start scoring Fuel after their 6th Gear. Also, many teams will understand there is a very small benefit to scoring more than 40kPa during quals so they’ll stop at that point and focus on gear cycling/defense/climbing depending on how much time is left in the match.
Many hoppers will be able to hold well over 100 Fuel. Last I checked, ours held 120 if it was filled to the brim. Many teams will be able to output 3-4 Fuel/second, taking up to 30-40 seconds to empty their large hopper. Very few teams will be able to hit with much accuracy when shooting at 3-4 Fuel/second and playing against a defender hitting them consistently.
With that said, I think some very smart teams will go away from the large 120 ball hopper with shooting speeds of 3-4 balls/second and go towards a smaller (20 Fuel) “hopper” that will allow for speeds of around 10 Fuel/second, and they’ll mix these rapid fire bursts into their Gear cycles.
This is for all teams attending championship, not all teams in eliminations or anything.
1 out of 4 teams will have a median H.E.G. ball count that is >50
1 out of 10 teams will have a median H.E.G. ball count that is >100
1 out of 100 teams will have a median H.E.G. ball count that is >200
1 out of 400 teams will have a median H.E.G. ball count that is >400
All of these numbers are deflated because having to do gears will take away from the shot volumes of teams who would score more doing balls.
The first one may be generous, but 50 balls in the high goal is one hopper full. That’s not that bad. Even most robots primarily doing gears will get one vomit in there. So basically, lots of teams in the eliminations will be able to do this, but only a dozen or so per division will consistently do this in quals.
The second one is also kind of generous, but I’m thinking 7 teams in a 75 team division will be that good at balls, sure.
Third is, four robots per Championship, coincidentally the four strongest divisions. Fourth I just say one per Championship? Is not guessing “infinity” if nobody does this, and guessing infinity if somebody does, means instantly losing?
It’s not so much that it’s hard, it’s that the effort to reward is way out of whack, and people need to prioritize gear cycles. I feel like all four of my guesses are too generous.
1 out of 20_ teams will have a median H.E.G. ball count that is >50
1 out of 40_ teams will have a median H.E.G. ball count that is >100
1 out of 100_ teams will have a median H.E.G. ball count that is >200
1 out of _400 teams will have a median H.E.G. ball count that is >400
1 out of ___4 teams will have a median H.E.G. ball count that is >50
1 out of __40 teams will have a median H.E.G. ball count that is >100
1 out of _400 teams will have a median H.E.G. ball count that is >200
No teams will have a median H.E.G. ball count that is >400
1 out of 3 teams will have a median H.E.G. ball count that is >50
1 out of 10 teams will have a median H.E.G. ball count that is >100
1 out of 100 teams will have a median H.E.G. ball count that is >200
1 out of 600 teams will have a median H.E.G. ball count that is >400
I think a decent proportion of teams will be able to score more than 50 fuel. It may take them much of the match to do so, but…
Higher level teams (most will end up as alliance captains or first picks) will be capable of more than 100.
Maybe one team per division will be capable of more than 200.
I doubt more than 1 or 2 teams in the world will score 400, if any.
1 out of 4 teams will have a median H.E.G. ball count that is >50 at worlds
1 out of 6 teams will have a median H.E.G. ball count that is >100 at worlds
1 out of 36 teams will have a median H.E.G. ball count that is >200 at worlds
1 out of 400 teams will have a median H.E.G. ball count that is >400 at worlds
1 out of 50_ teams will have a median H.E.G. ball count that is >50
1 out of 80_ teams will have a median H.E.G. ball count that is >100
1 out of 500_ teams will have a median H.E.G. ball count that is >200
1 out of the world teams will have a median H.E.G. ball count that is >400
1 out of 10_ teams will have a median H.E.G. ball count that is >50
1 out of 20_ teams will have a median H.E.G. ball count that is >100
1 out of 25_ teams will have a median H.E.G. ball count that is >200
1 out of sideways 8_ teams will have a median H.E.G. ball count that is >400
Explanation: Indiana has roughly 50 teams in it. I could see five of those teams >50. I could see two robots at each event >100, and an event has 30-40 teams. If a team can hit >100, they can probably hit >200. As for >400, that would involve a comeback of the 2006 A-Bomb.
1.1 out of 50_ teams will have a median H.E.G. ball count that is >50
2.1 out of 100_ teams will have a median H.E.G. ball count that is >100
3.1 out of 300_ teams will have a median H.E.G. ball count that is >200
4.1 out of 1500_ teams will have a median H.E.G. ball count that is >400
Interesting that you chose median and not mean. To that, in qual rounds, at least half of your matches will have alliance partners that struggle to get 6 gears between the two of them. So will you focus on the other 6 gears for higher points or fuel?
I can see a team that is capable of shooting 150+ balls in a match as making the decision to get the fuel RP and stopping at 100 balls and then finishing the gears. But more often than not they will need to focus on gears for the higher point value and skip fuel.
Note that 100 balls is 1 RP if you get your 10 in auto, then 90 in teleop.