Predicting The Cheesy Poofs Robot Design

I feel like the most beneficial knowledge at this point of the season, would be knowing how the best robot of the season would look like. Just as an example I’m assigning it to Team 254, as they have been quite good these past years.

Imagine you could travel forward in time, and look at the best/ winning robot of the season, and then come back to this point in the season. It would likely be extremely beneficial to you, and would be the main guiding force in your strategy and design. Since we sadly can’t travel in time quite yet, we can only imagine how such a robot would look like.

With the idea of the best robot at hand, as a team with limited resources, you could still pick-out the parts of the robot to that are easy to replicate, or that are possible to downgrade slightly.

With that in mind, I’d hope the community could use this thread to suggest their predictions. For now, I will provide my own.

To start, I don’t believe a team such as 254 would use a simple gripper, as most RI3D teams have chosen to implement, the reason for that is that they would have to spend too much time on tipped over cones, forced to grab the cones at a specific point.

I believe their intake will look like dark magic, being able to drive over any game piece at any orientation, and pick it up almost instantly.

As for scoring, I believe that after picking up a game piece, in the time it takes to reach the the grid, the game piece would already be perfectly controlled to be at just the right orientation to be scored quickly and reliably. Additionally, scoring the game piece on the grid would probably be very much automated.

That’s the extent of my imagination for now, thanks for reading and please be sure to suggest your own predictions using this thread.

5 Likes

I really don’t think it would be helpful to most teams. 254, and many other elite tier teams do things that most teams shouldn’t attempt.

The best thing that teams can do right now is understand their own capabilites, narrow down the scope of their design concepts, and prototype as much as possible.

That said, elite tier teams are going to be on swerve. They’re going to have at least 2 auto modes with one of them being a multi-game piece auto, and the other being an auto that scores and balances. I’ll be surprised to see many multi game piece + balance autos, but it’s a possibility.

The actual mechanisms they use are still up for debate… I actually think there will be some good diversity of designs amongst elite teams. There doesn’t seem to be a “right answer” in this game like we’ve seen in some other FRC games. These teams will finish early, have great programming, and practice a ton.

33 Likes

They’re gonna swerve

5 Likes

It’s true these teams do some crazy things most team should not waste time attempting, but often they also make genius reliable designs that are relatively easy to implement that many teams choose to later replicate or wish they had the same idea at the start of the season, that’s what I’m mostly targeting with this thread. Thanks for the response

1 Like

This exactly. A lot of their bot looked similar to other top teams last year, but they still beat them. That isn’t a fluke, it’s also having strong programming and good drivers through practice to back up the good mechanisms.

1 Like

I think the multi-game piece auto and balance will be more common than you think. I don’t think every team will have it, but I believe if you had a 5 ball in 2022 you will have a multi-game piece + balance this year.

3 Likes

Nah they are All going to have telescopic pivoting variable height arms on a turret to place the piece while moving. So they just press the button that corresponds to the scoring location and with Apriltags the robot automatically places the piece.

/s also not /s

4 Likes
  1. metal
  2. blue
  3. picks up gamepieces without stopping
  4. geared for speeds that will rip your face off
  5. has some 1’s in the software
  6. maybe a few 0’s in software too
  7. will involve at least one thing that makes me go “I wish I had thought of that”.

very tepid takes I know :). Looking forward to being wowe’d in about 8 weeks or so.

25 Likes

Yes, know what is that thing that will make us go “I wish I had thought of that”? I want to know now!

1 Like

The real question is what would 973 do?

20 Likes

The 0’s are lighter, so we try to use as many as possible.

53 Likes

Anyone can do this, just make sure your wearing safety glasses. And behind a riot shield.

I was thinking 330 would have liked this game.

9 Likes

Keep all those 1’s down low.

2 Likes

100 times this.

Love 254, but the software/ hardware integration is prohibitive for most. 973 has had some crazy high performance that is more forgiving imo. California just being nuts…

2 Likes

I’m predicting they’ll use a design very similar to mine (which we’re not using). This is a very angled elevator with a flipping intake underneath. (Basically, I want the design that I thought of to be good) For more info on it, you can check 847’s OA build thread.

I think 254 will build a blue robot.

And it will be on the winning alliance of the last match at several events.

13 Likes

Richard “Hot Take” Wallace :joy:

4 Likes

That’s a question I like to keep asking myself when I design. I believe with enough hopes and dreams you can do this entire game in 1 dof though…

It’s only so early in season, so who knows with what teams come up with. Driver practice and automation is definitively a lot more important than complexity of mechanism this year.

1 Like

I think they will spin the cone and shoot it onto the pegs instead of going over and reaching. It would make your CG extremely low because you could have a robot that does not extend upward. You could also make it extremely small because all you need to fit in your robot it’s some shooter wheels and an intake.

1 Like