Predictions Championship 2016: One Final Siege (& Top 25)

Predictions Championship 2016: One Final Siege

Over the past two months more than three thousand teams have played more than twelve thousand matches of FIRST Stronghold. 17,320 castles have seen their outer works breached and 3,360 towers have been captured by the opposition. The low bar has been crossed no fewer than 45,176 times (and likely well in excess of that figure) and roughly 104,000 boulders have been scored into towers. The sieges have worn on for quite some time, yet one final battle remains before the conclusion of the war. Those three thousand teams have been pared down to six hundred, split among eight divisions, all assembled under one roof for one last time.

Stronghold has evolved to become an incredibly dynamic and exciting game, where every robot on the field can make valuable contributions. Alliances have employed a bevy of effective strategies to suit their members, and the overall meta-game has shifted as the season progressed. The two most typical formations employed have been 2-0-1 (two offensive machines and one defender) and a 3-0-0 offensive blitzkrieg, but there have been many isolated variants away from those schemes (including by some highly successful alliances). The distinctions between the offensive zone and neutral zone deployments have always been fuzzy (in particular given the necessity of breaching), but structured neutral zone play may become a crucial element on some alliances. For some alliances, “defense” may evolve into attempting to manage the ball economy, and it may lead to a new role as neutral zone ball managers in a 2-1-0 scheme for many some teams that earned their pay by rapid breaches and filling the low goal in past events. However, don’t write off positional defense, shock blocking, and old fashioned bumper-to-bumper hits just yet. When the tower was at 8 strength, top alliances could virtually guarantee a capture via autonomous and end-game scoring alone, but the two additional balls it takes at Championship may open up the window for some alliances to deny the capture via defensive zone play. Even when the capture isn’t prevented, there are plenty of high goal scoring machines that see their offensive contributions wilt when under duress. However, this does come at the additional risk of getting “caught” far away from your batter near the end of the match, especially if the defenders routes of escape out of the opponent’s courtyard is predictable. Overall, there’s no absolute answer for what the most successful or right approach for an alliance to take until alliance selection occurs. However, virtually all successful alliances will have one thing in common, a secret passage presence. Whether it be a defender in their own courtyard, a low goal cycler, or a neutral zone feeder; good alliances are going to have a team around their secret passage frequently to prevent the opponent from pilfering their balls at will.

With the change in tower strength to 10, the meta is guaranteed to shift once again. This change will have tremendous impacts across all eight fields, and is poised to shift how all but the very top competitors approach the challenge. Alliances that can consistently score 10 high goals with only two offensively focused members are the biggest benefactors, but they are far from the only ones impacted. Moreover, the change in tower strength may play a bigger role in qualifications than eliminations, which has the potential for making those super powered one-two punches even more difficult to construct during alliance selection. While it was always highly unlikely that any subdivision matched the capture rates achieved at the more competitive district championships (given that Championship doesn’t have the same restrictive on-field qualification requirements nor is the average experience of the teams as high), the change to a tower strength of ten assures the capture rate in qualifications will be much lower. Below is an analysis of how a tower strength of 10 would impact capture rates at DCMPs.


Event	   8 Capture %      10 Capture %
INCMP      63.71%	      42.74%
NECMP      59.52%	      38.49%
MICMP      58.33%	      39.46%
PNCMP      48.05%	      25.39%
MRCMP      47.92%	      26.67%
CHCMP      36.21%	      12.93%
NCCMP      23.44%	      7.81%
GACMP      17.07%	      9.15%

While two extra balls doesn’t seem monumental, it shifts the dynamic heavily. Qualification schedules are always essential to high rankings in FRC, but the two extra balls will make the importance and variance of the schedules even more so. At DCMPs, powerhouse teams basically only missed captures when their alliance partners became incapacitated or otherwise failed to reach the batter. Now, with the exception of some elite low goalers, virtually every team will need consistent aid from partners to ensure the tower is weakened. While lower capture rates should make 1RP and 3RP matches somewhat less punishing on teams with alliance captain aspirations, reaching the top of a 75 team pool of teams is always difficult. None of the #1 seeds at the Week 7 DCMPs had more than 1 loss across the 12 matches, and all totaled at least 42 Ranking Points (3.5/match). The quest for the #1 seed is incredibly difficult at Championship, and that’s doubly true in games like 2012 and 2016 where the actions of other robots on the field can impact the final rankings beyond wins and losses. Some of the “bad schedules” for teams may not be apparent until they actually take the field and have an alliance partner throw a chain, brown out, reboot their radio, get stuck on a defense, or otherwise fail to reach the batter. Similarly, mid-level teams with fortunate partners who don’t die could find themselves rising to a top eight position. This extra layer of variance has the potential to shake up the standing across all eight sub-divisions.

Once teams have dealt with the pitfalls of qualifications, two more tournaments stand between them and claiming a banner on Einstein. Stronghold is a rough game, that has sent many robots to the sidelines early. Championship has always been a competition of endurance, ask any team with Einstein experience. The alliances that survive the brutalities of both defensive play and the castle’s defenses best will have a leg up. The victors leaving Einstein may put as many as 28 official matches of wear and tear on their machine this weekend alone. Plenty of teams have already had substantial repairs in far fewer matches than that, and others are replacing components and using improvised solutions after gruelingly long district or multiple regional schedules. However, like the past two seasons, there are no back-up coupons in St. Louis this weekend, as captains get to pick their own back-up (which can be subbed in and out for any match). While last year the substitutions were primarily used for changing up can battles, this year a whole new level of mind games becomes possible. During quarter-finals, defense selections are due before alliance captains provide their line-up cards to the head referees. In the semi-finals and later, they’re due essentially concurrently. In other words, alliance captains will have to select defenses for their opponent without knowing the three teams their opponent are putting on the field. While alliances at this level of play should hopefully have the ability to tackle any defense combination presented to them, defense positioning can still greatly impact sight lines, strategy, and autonomous efficacy. One of the under appreciated aspects of many elite teams is their ability to score from a variety of positions and defenses in autonomous, but that level of flexibility simply isn’t true for the bulk of scoring machines. Having a back-up alliance contributor that can shift the autonomous options for an alliance stands to be a great tool to counter opponents’ attempts to funnel teams into a smaller space to start the match. Rest assured, between mechanical casualties and strategic mind games, back-up teams will see plenty of action over the course of the sub-division and Einstein playoffs.

A panel of FRC veterans and experts were polled to help create a Top 25 list after the regional season. Seventeen ballots were collected from some of FIRST’s most respected minds, including Woodie Flowers finalists, former FRC champions, respected FRC commentators, and mentors of Hall of Fame teams.

A quick word about formatting to help you understand and interpret the rankings. The first number is the ranking. A “t-” indicates a tied ranking. The second number, in bold, is the team number. If a number in parenthesis follows, it’s indicating the amount of first place votes the team received. If there’s no parenthesized number, the team received zero first place votes. The number in brackets is the total number of points the team received from all seventeen ballots.

  1. **254 **(9) [409] - Agile turreted shooting design led to a pair of victories at intensely competitive California regionals
  2. **971 **(3) [382] - Stupendous high goal shooting and a consistent 2-ball autonomous propelled them to a win in Davis and finals in San Jose
  3. **2056 **(2) [371] - Though the streak may have snapped at Waterloo, OP’s consistent outer works shot puts them in the hunt for their first world championship
  4. **118 **(1) [341] - Defending world champions bested other elite teams for the top selection at GTR-E for their first of three wins this season
  5. **1678 **(2) [335] - Won three regionals on the #1 alliance in preparation for attempting to reach Einstein for the fourth consecutive year
  6. **1241 **[289] - Not being able to traverse the low bar wasn’t an issue as they won two of three regionals they attended, including splitting two finals against 2056
    t-7. **195 **[275] - Won two district qualifiers as the #1 seed before their 2-ball helped them earn the 1st pick and win at NE DCMP
    t-7. **987 **[275] - They found little trouble adapting their hallmark turreted designs to Stronghold, winning three regionals on the #1 alliance
  7. **1114 **[268] - Simbotics failed to win a regional for the first time since their rookie year in 2003, but still has an elite scoring and scaling machine
  8. **67 **[257] - HOT somehow improved on a pair of #1 seeded district wins with their increased output and flexibility at MSC
  9. **148 **[227] - Incredibly effective shooter from all over the courtyard, winning twice in Texas and standing strong at a stacked Waterloo event
  10. **33 **[213] - One of Michigan’s finest scoring and hanging machines all season long, looking to bounce back from a surprising upset in the MSC Octofinals
  11. **16 **[188] - 29-2 record with a pair of rank #1 wins at both Rock City and Rocket City
  12. **27 **[155] - Not flashy, but consistent, flexible, and smart play helped them reach the finals at all four of their events, winning twice
  13. **5172 **[141] - 2016’s breakout stars claimed their first ever win in Iowa after reaching the finals at every Northern Lights regional they’ve attended since their rookie year
  14. **125 **[132] - Small robot putting up a large amount of high shots during their 2016 world tour, and added scaling ability kept them in the top of NE
  15. **330 **[118] - The Beachbots found a way to make their hallmark single-jointed arm design into one of the most unique machines in Stronghold
  16. **1519 **[109] - Consistency and their high ball auto over defenses make them a very potent machine
  17. **1024 **[98] - Accurate outerworks shooting allowed Kil-A-Bytes to sweep all four Indiana events
  18. **610 **[90] - Simplicity and reliability were also a hallmark of Crescent Robotics’ 2013 world champion
  19. **2481 **[76] - Stunning 32-1 record, with the high scores to back it up, heading into St. Louis
    t-22. **973 **[67] - Improved performance in their Ventura win after a semi-final exit at CVR has the Greybots once again hitting their stride at the right time
    t-22. 1986 [67] - Few teams are better at reaching the finals than Titanium, who claimed gold at GKC and silver at SMR
  20. **225 **[62] - MAR’s most feared shooter won all three events they attended without ever having to take off their red bumpers
  21. **359 **[60] - Their consistent shooting machine only lost one qualification match at each of their three events, resulting in two wins and one semi-final exit

Others Receiving Votes
[spoiler]

133	58
341	57
4334	49
2771	45
3310	35
2451	32
179	24
368	22
3476	21
1538	17
525	14
1421	14
2013	13
3620	12
180	11
3309	9
4039	9
3824	9
233	8
1501	7
4587	7
2767	6
1983	5
1806	5
4488	5
3357	4
177	4
4678	3
842	3
230	2
3506	2
1836	2
868	2
2415	1
1540	1
1058	1
294	1

[/spoiler]

Never before having LF pollster been more divided about who the top team is, with five different teams receiving a first place vote. The parity among the top teams in Stronghold is truly remarkable, with not only those five, but several other teams beneath them having a legitimate argument for being the best team from the regional and district season.

Each sub-division will have it’s own prediction thread posted soon, but here’s a layout of how they will work. “Tips”, “locks”, “dark horses”, and “sleepers” will be named for each division. In this context a tip is a team to watch, with a solid chance of going deep. A lock is a team that’s guaranteed to do well, with a 50% chance or better of making the divisional finals. A dark horse is a team that has played very well all year but hasn’t generated a lot of attention and stands a strong chance to surprise a lot of people. Sleepers are teams that have shown flashes of brilliance but haven’t been able to put it all together yet, but have some potential to shine in St. Louis if they can play well. As always, if you don’t like the predictions, go out there and prove them wrong. Following all the sub-divisions, an Einstein prediction thread will be posted, taking a stab at who will emerge victorious and the style of play we will see. Ideally, all of these threads will be posted tomorrow, but the time crunch of FIRST releasing division so close to the competition makes it quite difficult. We know teams are already traveling to St. Louis, but bear in mind that we are in the same boat as you.

None of the Looking Forward threads are meant to be comprehensive, as there are simply too many interesting and excellent teams to consider in each division, but rather a quick taste of what’s to come. If you don’t like what you read, go out there and prove them wrong!

195 was second pick. 1519 was first, declined, then 133 was picked.

We also were the 4 seed in Dartmouth, not 1.

A breakdown of the top 25 in each division

Archimedes: 1986
Carson: 1024, 610, 973, 225
Carver: 1114, 27, 2481, 330, 359
Curie: none
Galileo: 195, 987
Hopper: 971, 1678, 148
Newton: 254, 118, 1241, 67, 16, 5172, 125, 1519
Tesla: 2056, 33

Eagerly anticipating the division-specific predictions! :slight_smile:

They’re coming! The ones that are done are about to be posted. The last couple will make it up tonight.

Sorry for the delay. Not having division lists until Friday really made it difficult. :o

ARCHIMEDES
Tips:
Seeding near the top at a DCMP is no easy feat. 1540 and 4564 managed to rank 3rd and 1st respectively at their DCMPs. Both teams are accurate batter shooters, and both teams excelled at securing captures during qualifications. In fact, with only 10 matches per division at CMP, Orange Chaos’ 45 ranking points at NEDCMP will stand as the most RPs accrued by any team at an event this season. Translating that success into playoff performance is a somewhat more difficult challenge for both team, as their shooting positions leave them exposed to defense and has thus far kept them away from converting high goals in autonomous. Orang Chaos’ consistent hang does give them a slight edge when compared to the Flaming Chickens, but both teams stand great chances of being alliance captains and constructing potent alliances.

Consistency is often far more valuable than flashiness, and that knowledge has worked in 180’s favor historically and in 2016. SPAM claimed victory at both of their events this season via consistent courtyard shooting. While their release and positioning are defendable, 180 is poised to be one of the stronger scoring teams on Archimedes.

Plenty of teams found ways to hang, but many ignored the challenges associated with getting multiple teams onto the tower at once. Adjacent faces present overlapping challenges, and the castle walls limit certain scaling designs to only working on the center face. 4103’s ridiculously high hang was crucial to implementing this season’s first and only triple hang, as they scaled first and the highest while taking the center tower face. Coupled with their effective shooter, 4103 was able to lead the #1 alliance at Indiana DCMP all the way to the finals. While they won’t carry the offensive load for a playoff alliance on Archimedes, their scaling methods could make them a very appealing selection to captains trying to squeeze more points out of the end game.

Very few teams showed up to their first event with vision code as polished and effective as 1747. HBR was consistently scoring high goals in autonomous and draining tele-op shots from the outerworks at Tippecanoe. While iterations on that code didn’t produce the results they wanted at their next outing, 1747 remained a strong contender all season long in the high scoring Indiana district. While their accurate ranged shot is no longer as much of a distinguishing factor as other teams have caught up to HBR, 1747 shouldn’t have to wait a tremendously long time to hear their number called during alliance selection.

Dark Horse:
The new breed of contenders in Michigan don’t have the name recognition of the Hall of Famers and previous world champions. But 5050 proved they can compete with the best in the state, earning a pair of silver medals during qualifying events and captaining an alliance in Grand Rapids. Cow Town robotics is a tremendously effective scoring machine when allowed to fire from the courtyard, and has the capability of backing up their shot to the outerworks when defenders interfere. If Cow Town maintains their level of play they could start to earn their reputation FRC-wide as a powerhouse.

Sleeper:
Winning in California is rarely an easy feat, so there are plenty of quality teams that finish their season without earning a medal in that state. 207 had some kinks to work out in Los Angeles, but were a force at Ventura (even if they were stopped in the semi-finals). Their tall courtyard shooter hasn’t reached its potential yet, either. If the Metalcrafters can keep tuning their shot and continue hanging at the end of the match, they will make an alliance captain very happy.

Locks:
Team Titanium has accomplished all there is to accomplish at the regional level. 1986 hasn’t been able to translate that success to the Championship event just yet. But with another solid scoring machine and an impressive 29-3 record heading into champs (two of those losses came in the SMR finals), Titanium is once again a favorite to go deep in their division. Perhaps Stronghold will finally be the game that allows 1986 to topple the walls preventing them from playing on FIRST’s biggest stage.

Gold medals aren’t always the best indicator of a team’s competitive level, and a lack of them is far from an indictment. Even in a year where the Simbots didn’t claim a victory, 1501 might be the best team in FIRST that didn’t win an event. THRUST’s effective turreted shooter was among the strongest in Indiana, and they added a hang to their arsenal as the season progressed. A fluky red card cost them a match in the Perry Meridian finals, and their pair of unfortunate tread derailments results in their loss in Kokomo (and accounts for essentially the entire drop in capture rate between qualifications and eliminations at the event). While their drivetrain concerns will have to be solved, their launching potential rivals the best on Archimedes.

CARSON

Tips:
Few teams are as exciting to watch play stronghold as 2771. Their “drop shot” is one of the most visually appealing ways to launch boulders, and has proven plenty reliable in the heat of battle. It’s no mistake that 2771 was the fifth selection in the overloaded Michigan State Championship. They’re going to need a well constructed alliance to go deep, but there’s little doubt that 2771 will be seeing the field on Saturday.

Experienced FIRST mentors can help launch a rookie team right into competitive play, and that’s exactly what happened with 5895. Peddie School robotics won the Montgomery district qualifier, and was an alliance captain at MAR championship in their first year of competition. They’re most comfortable snuggled into the batter, but they showed the ability to hit shots from the outerworks in Bethlehem. They’re the best bet to see a rookie in playoff play on Carson, and one of the strongest rookies in all of FRC this season.

With the switch to the district format, North Carolina teams were given a chance to iterate and improve as the season continued. 1533’s jack of all trades bot saw significantly improved performances at each outing, cumulating with them claiming the district championship. While they don’t fully excel in any one area, their ability to cross defenses, maneuver around opposition, shoot high, extend vertically, and scale will certainly entice an alliance captain.

868’s design philosophy has typically been to excel at one aspect of the FRC challenge. This year, they excel at scoring boulders in the high goal. Even in the offensively stacked Indiana district, they stood out as one of the best shooters, and earned the #1 seed at the state championship.

Simplicity, quick cycles, and consistent play were a staple of Crescent Robotics during their championship run in 2013. 610 fits in a similar mold once again in 2016. They tore up the low goal at the first outing, then added much more batter shooting subsequently when they engineered upsets of the top two alliances in Waterloo. While defense can still be a thorn in their side, 610’s quick cycles and hang gives them viability in capturing towers in qualifications and honing an edge during the playoffs.

Most of FRC opted for treads, big pneumatic wheels, or simply a large quantity of wheels to cross defenses. 525 went with only three wheels, one of which pivots. The Swartdogs’ atypical drive proved a strength, as earned the first selection and blue banners at both regionals they attended. Another #1 selection is a steep bet on Carson, but 525 definitely has the capability of knocking off some bigger names.

Sleeper:
4028 has an aesthetically impressive machine with a slew of equally impressive design features. Their tall, turreted outerworks shooter featured an articulating drive in order to establish position and cross defenses. However, such impressive technology doesn’t always translate to ease of use on the field. While they reached the finals at Queen City, the Beak Squad takes their time when aligning their shot. At their current level of play, they have a decent chance of being selected for the playoffs, but if they can smooth out their operations and cycle times, they could be a diamond in the rough.

Dark Horse:
Week 0.5 offered less than a week of rest after bag day before competing, and plenty of teams simply weren’t ready to fire on all cylinders. 3824 had a rather pedestrian start in Palmetto as a result, but improved dramatically in Smoky Mountains, where they captained the #2 alliance to gold. When left unchallenged, RVA RoHawktics can put up points with the best of teams. If teams make the mistake of allowing 3824 to fire unchallenged from the courtyard, they could go far.

Locks:
The Kil-A-Bytes simply won every event they attended this season. They swept all three Indiana district events, then took home gold from the state championship in week 7. 2008 played out in a similar fashion for 1024, when they won three regionals, and that season finished with a trip to Einstein. 1024 is not the flashiest scorer, but their consistent outerworks launch and ability to track down loose balls all over the field makes them a mighty foe.

Improving as the season progresses has become a hallmark of 973 in recent years, and 2016 is no different. While they had a strong outing in Central Valley (2nd pick, semi-finalists), they upped the ante in Ventura and emerged with a blue banner. Championship is often when the Greybots really hit their stride, and if the shooting and scaling improvements they’ve been working on come to fruition in St. Louis, they could find themselves on Einstein once again.

225 was the top team in MAR pretty much all season long. Even as other teams in the district grew more comfortable shooting high, 225 kept improving. When technical issues cropped up that impacted their shot’s range and performances, they worked continuously to remedy them and improve. Their 12-0 record in qualifications at MAR Championship demonstrates both their consistency and upside. With an outer works shot designed to fire over 54" blockers, a variety of autonomous routines, the ability to cross defenses fluidly, and a (somewhat slow) scaling mechanism, TechFire looks ready to take a serious run at reaching Einstein. Their biggest opponents will be the wear and tear that has impacted their performance during grinding elimination runs. While they were smart enough to find ways to win when not playing at 100%, the stakes are much higher in St. Louis.

NEWTON

Tips:
No division offers better proof that going under the low bar is not a prerequisite for success than Newton. Each of 1241, 3476, and 5172’s tall, turreted shooters could easily be a lock in most other sub-divisions. All three teams have little issue crossing the terrain defenses without risk of tipping, and have unblockable shots along the entire length of the outerworks. Theory6 has accomplished the most so far this season, with two victories in three very potent regional events, including dethroning 2056 in Waterloo. Their mentors and senior students also know what it takes to lead an alliance to a world championship. Code Orange has the most recent Einstein after winning Tesla last season. They started off slow with a rather pedestrian performance in Long Beach, but dialed in their machine at a dominant outing in Orange County. The Gators have something neither of the previous two teams have, and that’s a proven scaling mechanism. 5172 finally punched through for a regional victory in Iowa this season, after claiming silver at each of the 2014, 2015, and 2016 incarnations of the Northern Lights regional. The Gators also have a unique scheduling challenge, with matches against both HOT and the Poofs during qualifications, which can either be viewed as a unfortunate schedule or an opportunity for them to seize a top spot in the rankings.

179 seized the spotlight with a huge offensive performance in week 0.5 at Palmetto, but was unable to secure another banner in the two subsequent events. Their retractable turreted shooter makes them a threat from all over the courtyard, and their rapid high hang gives them the chance to scale with virtually any partner. And while it’s unlikely that Swamp Thing could outgun the absolute pinnacle performers in this division, that scale will make them a very attractive alliance partner. With the overflowing amounts of capable scoring machines in the division, alliance captains will be looking for other features to differentiate between teams. Having the ability to climb an adjacent tower face may be prove attractive to the right captain.

In terms of raw points totals, many alliances pass up an additional scale’s worth of points by skipping category C defenses. For many teams, the time consumed in crossing these defenses (particularly the drawbridge) would end up eating significantly into their ball volume, making the trade-off not worth it. 4678, however, does not have that issue. The CyberCavs have shown the ability to cross the drawbridge in autonomous, and followed it up with scoring in the high goal. That type of X-factor makes an opponent’s defense selection that much harder, and category C point deltas can offset that of scaling or an additional autonomous high goal. That autonomous trait alone could get the CyberCavs picked, but their tele-operated scoring ability could make them a significant player on the right alliance.

Two of New England’s finest will compete to reach Einstein for the second time in their respective histories. After a pair of qualifier wins, 1519 declined the top selection at NE DCMP, set a world high score in the quarter-finals (257 points) but then fell to 125’s #2 alliance in the semi-finals. The NUtrons, playing in their fifth event of the season, then upset the #1 seed in the finals to claim the district championship title. Both teams feature shooters mounted on the end of rotating arms, with release points on the opposite side of their robot than their intake position. Both teams also have consistent high goal autonomous routines over a variety of defenses in different positions, with Mechanical Mayhem even having category A variants. Many captains may value 125’s scaling mechanism above 1519’s category A flexibility, however. Both teams should have no issue getting into the eliminations, but how long they last in this incredibly competitive event will likely be determined by which alliance they end up on.

When you talk about technical features on a robot, it’s hard to top the list present on the machine built by 16. The various terrain defenses didn’t scare away the Bomb Squad from sticking to their hallmark swerve drive. Nor does low bar crossing prevent them from extending vertically for a high (though still blockable) release point for their ranged shot and getting the height needed for their scaling mechanism. This sweet technical package led to an incredibly fun to watch machine that won 29 of 31 matches en route to a pair of top seeded wins. However, 16 wasn’t counted on to be the primary high goal scoring machine on either of their playoff alliances, opting for the low goal in Rock City and 118’s productivity afforded them the luxury of missed and blocked shots in Rocket City. In such a highly competitive field, the Bomb Squad may find themselves in a similar situation to their previous world championship run in 2012, where their best utility as an alliance partner may be provided in a support role. Their vertical height, quick acquisition, and outstand mobility could make 16 a premiere threat in the neutral zone and defensive courtyard.

Dark Horse:
Averages performances rarely get noticed, but the Average Joes have been anything but average this season. 3620 paired up with Stryke Force on the #1 alliance at both of their district events, capturing victory in Saint Joseph. They followed that up by earning an alliance captaincy among the 102 teams attending Michigan State Championship, based in large part upon securing nine captures thanks to their consistent batter shot. While they lack the range and autonomous flexibility of the top tier teams in the division, the Joes stand a real chance at being a valuable contributor, especially in run and gun matches. This is doubly true if they can work out the kinks in their scissor lift scaling device. A similar performance to what they did in Grand Rapids could also earn them the chance at picking their own partners on Saturday morning.

Sleeper:
Very few teams have as much on-field experience as 3314, who constantly improved over their five events and 82 matches played this season. While they captained an alliance to finals match 3 at their district championship, the Mechanical Mustangs weren’t able to secure a banner this season. Their quick alignment and release makes them difficult to defend, even when they’re not lining up from the wide range of positions they can shoot from along the outerworks. If they can continue fine tuning their autonomous routines and work on scaling more consistently, they could be a candidate to upset some of the bigger names in the division.

Locks:
Very few teams in all of FRC have a penchant for showing up strong to big tournaments the way that 67 does. HOT has reached the Michigan State Championship finals every year but once (2015) since its inception in 2009. HOT has been playing in their respective division’s finals in ten of the past twelve seasons. And with a 2016 MSC championship under their belt and a solid upwards trends from each event they attended, they have solid odds of reaching the finals once more even in this stacked division. HOT started the season primarily low goaling, but then moved onto batter shooting, and proved they can score from distance when the defensive pressure was turned up during the MSC playoffs. Combined with a hanging device that has no issues scaling any side of the tower, they have all the tools to make a deep run.

With OP Robotics’ defeat in Waterloo, the Robonauts now own the longest active regional win streak, with their three wins this year pushing it to thirteen victories dating back to their semi-final exit at the 2012 Hartford regional. 118’s streak is no fluke, with a 2015 world championship as an alliance captain and a 2016 machine among the world elite. Not only did the Robonauts win all three events they attended this year, they managed to reach the 200 point mark at least once at each of them. Arsenal lives up to the Robonauts’ typical design aesthetic, with a bevy of specifically designed features to solve each game challenge independently, and a unique take on the end game challenge that inspired many clones around FRC. About the only aspect missing when stacked against other top tier competitors was a multi-ball autonomous, but the Robonauts programmers have no been resting on their laurels in the weeks since their Lone Star victory.

Many teams with lofty aspirations spent time and energy figuring out how to release a ball at an unblockable height from the safety of the outer works. The Cheesy Poofs opted to invest their energy in a robot so mobile it could turn the corner on any defender and a targeting system so swift they can fire the shot before the defender can react. So far that philosophy has paid off dividends for 254, who took home gold from highly competitive events in Madera and San Jose. Their targeting system also provides a great deal of autonomous flexibility, affording them the chance to score autonomously in virtually any defense configuration or partner needs. If the Poofs can get their long rumored scaling arm integrated onto their competition machine and continue to milk additional value during autonomous (whether it be a 2 ball routine or creative routing to ensure proper positioning at the start of tele-op), they will be favored to go deep.

TESLA

Tips:
Although they didn’t touch the elimination field last year, 2415 has come within a single match of their first Einstein appearance in two of the past three seasons. The WiredCats in general have had tough luck in the finals recently. After winning four events between 2009-2012, they have walked away with silver in four of their last five trips to the finals, including at the Peachtree District Championship this season. 2415’s wooden contraption was arguably the best ranged scoring machine in Georgia this season, but they weren’t able to find themselves on the right alliance to capture consistently. In a much deeper field in St. Louis, they could be a dangerous role player.

If allowed to play their preferred game of running low bar cycles and draining shots into the left tower face, 1690 can be a huge threat to any alliance. Putting a defender in their path will slow them down, but their fadeaway shot from the center of the outerworks proves they are far from helpless against courtyard pressure. Their offensive game was one the best at an Israel regional that packed a handful of very capable high goaling threats, so their first overall selection there should not be taken lightly. While it’s unlike Orbit can carry an alliance, they have the upside to be a real steal for the right alliance captain.

Michigan veterans are well prepared for the Tesla field, having already had experience not only in a massive event, but also one crowded with teams capable of scoring high goals effectively from the courtyard floor. 2834, 2054, and 4391 were among those those lost in the mix in Grand Rapids. The Bravebots faired best, ending up as the #13 captains, but the other two fell into the 2nd round of alliance selection as many captains opted to take scalers or outerworks shooters with early picks. All three of these teams have the offensive potential to put on a show, demonstrated by the fact all three was selected 1st overall at a district event at least once this season. While a similar fate to what happened in MSC is possible, these teams will do everything in their power to take their fate out of the hands of other teams during alliance selection.

1806 boasts a feature that many other teams do not have in Tesla, and that’s a high release point. With the depth of scoring machines, many alliances may opt for run and gun strategies. But if a team does come to play with a tall shot blocker, SWAT is much better prepared to handle the change in play style than many of their fellow launchers. 1806’s arm positioning and shot alignment aren’t particular swift, but they are typically very accurate and can still put up a handful of balls into the high goal from a safe distance. Unless they decrease their cycle times, they’re not going to win a shootout, but if a match-up evolves into a defensive grind, they’re well suited for the fight.

Sleeper:
4488’s 2016 season hasn’t been quite on par with their past two, but they built a machine with plenty of potential. While they picked up an early victory at Wilsonville, they weren’t able to replicate that success at the two more competitive events that followed. Shockwave has not been discouraged, however, and has worked to improve the consistency of their shot and correct mechanical issues that have crept up on them from time to time. If their work pays off, they could emerge above the crowded field of courtyard and batter shooters as a premium pick. If the powerhouse teams are split up in the eliminations, it makes their odds even stronger.

Dark Horse:
For a long time, nobody was better at getting to Einstein than 177. However, Bobcats Robotics has only managed to reach Championship once since their streak was snapped, and they were ousted in the quarter-finals in 2014. With gold and silver medals from the district qualifier season and an early selection at NE DCMP, 177 may have the opportunity to restart their streak in 2016. While they may not quite be on the same level as the elite teams, 177 checks all the boxes for being a terrific selection. They can score in autonomous, cross a variety of defenses, score from the outerworks, scale the tower, and aren’t afraid to play defense when asked. More than anything, this is a team that knows how to build a robot to endure the grind of Championship eliminations.

Locks:
Heading into 2016, two things were unquestionably true about 2056. They had never lost a regional event in their history, and they had never won the FRC Championship. While Orchard Park started on the right foot in Oshawa, earning a victory as the #1 seed, their 23 consecutive win streak was snapped three weeks later in Waterloo. With the change in fates at the regional level, OP Robotics now hopes to change their fates in St. Louis, and they have a robot that’s more than capable of doing so. 2056 isn’t as flashy as some of the other top teams in FRC, but their outerworks shot is among the most consistent. Barring a crippling issue for them or a key partner, OP Robotics is favored to reach at least the finals, if not return to Einstein.

PWNAGE already took home a banner from St. Louis earlier this season, winning the regional hosted in the city before claiming another victory in Chicago three weeks later. 2451 doesn’t catch the eye by zipping around the field, instead opting for more deliberate and methodical driving. But they still can hang shot for shot with virtually any team in FRC, with a very consistent high release catapult with range to score from position five on the outerworks. That catapult provides some added flare to their scaling end game, where their 20 point slam dunk maneuver appears like an NBA windmill move as their catapult whips around. While their lack of low bar crossing may somewhat limit their potential partners, 2451 should have no issue finding a home on a high ranking alliance.

There are pro athletes out there who are pegged by the sports media as “incomplete players.” The conversations around these athletes often revolves around what the players cannot do, rather than focusing on the special talents and exceptional abilities that allowed this athletes to find a spot in the big leagues in the first place. 33 may be the best equivalent to those athletes in FRC this season. The Killer Bees lack a consistent ranged shot, preferring to score from the batter. Further still, it compromises their autonomous ability. While many elite teams are debuting and tuning their 2-ball autonomous modes, it’s still unclear if the Bees will even have a consistent 15 or 20 point routine. In their Octofinals upset, the #1 alliance averaged only 22 points per match in the first fifteen seconds, and the largest margin of defeat was only 7 points. However, focusing entirely on the Bees’ shortcomings ignores why they were on the #1 alliance at all three events they attended (and won two of them). 33’s batter shot and hang are among the quickest in all of FRC. Their qualification alliances at MSC weakened the tower in all twelve matches, and they had four consecutive matches will qualification scores of 160 or higher (meaning 205+ points in the playoffs). If the Bees can continue to outmaneuver defenders, they’ll be a force to be reckoned with on Tesla.

CARVER

Tips:
Michigan is well represented on Carver, with a number of strong scoring teams hailing from the Great Lake State. ****2767, 3357, 85, and 910 are among the highlights. Foley Freeze qualified via a top ranked regional victory in Windsor Essex, since they ended up missing MSC, but the other three all had strong outings in Week 7. COMETS won a pair of district qualifiers and held the world high score of 221 for two weeks before it was toppled a handful of times during DCMP play, before earning the 8th pick of the 102 teams in Grand Rapids. BOB was picked a few spots after them, and is a similarly gifted scoring machine. Stryke Force had a breakout season, and carried that success into Grand Rapids where they seeded #1 overall by earning 44 of the 48 possible ranking points (the second highest RP total of anyone on the planet this year). Yet, none of these teams were able to win a round in the MSC playoffs, and will be hoping for a longer run in the Carver eliminations.

The Hawaiian Kids finally broke through to Einstein in 2015, and followed up that landmark success with a pair of regional victories this year in New York and Minnesota. 359 was denied gold on their home turf in Hawaii, due to their partners having technical issues, and is hungry to return to Einstein to offset that loss. Poi Pounder XVII is a consistent catapult launcher that was already playing a high goal-centric offensive game back when many teams were focusing on crossing defenses as their offensive strategy. While 359 will be a strong contender in the division, their offensive ability hasn’t scaled with the elevation in play across the board as Stronghold progressed, so they aren’t an overwhelming favorite on Carver. That being said, they weren’t an overwhelming favorite when they won Carver in 2015, either.

Once renowned for their simplicity, 330 had produced incredibly unique machines over the past few seasons, and 2016 is no exception. The Beachboths combined the popular in-arm shooter/intake design with a turret, located in the middle of that arm, and an additional scaling device that allows them to hang well away from the tower face. Despite preferring to shoot from close range, 330 found plenty of success playing through and around defenders, reaching the finals twice, with one victory. It will take a lot to stand out on Carver, but 330 is capable of it.

Until week 6, New England was largely dominated by low goal cycling and tower captures. In the final two weeks of the season, that was turned on its head, as lobbing boulders high became imperative. 133 was at he center of that change. BERT’s alliances scored at least 170 points in every playoff match in weeks 6 and 7, securing gold in Pine Tree and silver in the NEDCMP finals. It’s quite possible their 257 point match will hold up as the season high score, even after Einstein.

Sleeper:
The district format has bred a new group of rising powerhouses in Michigan. 5460 firmly announced their presence in that group this season, even if they were defeated in the finals at all three events this season. While gold has eluded Strike Force, they are a more than capable shooing team with a penchant for scooping up loose balls in contested areas. If they can continue to fly underneath the radar, they could once again last longer than some big names in the elimination rounds.

Dark Horse:
OTTO dominated PCH qualifier qualification rounds on the backs of consistent breaches and occasional captures, seeding 1st and 2nd at their two district events and then 2nd at the district championship. While 1746’s low goal game won’t be quite as superlative in St. Louis, they stand a chance to make some noise either as an alliance captain or ideal complimentary player. Their consistent low goal scoring could be a huge boon in capture rates with the 10 strength tower during qualification, and their scaling, autonomous, and defensive ability will all translate well into eliminations play. If OTTO isn’t a captain themselves, they could be a dangerous pick if they slide past the early portion of the 2nd round.

Locks:
For the first time since their rookie year in 2003, Simbotics was unable to win a single regional in 2016. 1114 was by no means a Stronghold slouch, though. They are still an exceptionally good scoring machine and have a hang that can accommodate scaling efforts in adjacent tower faces (and without requiring specific timings or scaling orders). The last time 1114 had a rocky regional season (2014), they were playing in the last match of the season on Einstein. Even without any streamers earned in 2016, don’t count out the Simbots.

2481 is heading into Championship with as close to a perfect season as you will find on Stronghold. The Roboteers have amassed a superlative 29-1 record while winning both regionals they attended on the #1 alliance. Their accurate and quick outer works shot is surpassed by very few in all of FRC. Without a doubt, Carver will be their toughest test to date, and they were able to add their biggest rivals to their alliance at both events they attended. If 2481 can once again play their way onto a top alliance, they have a chance of bringing home hardware.

Whizzing around the field may be impressive, but more methodical teams often find plenty of success. Case in point, 27. The FiM Hall of Famer reached the finals at every event they attended through diverse and intelligent play. They opened the season with a Buckeye finals trip, in which they primarily played defense in the playoffs. They took on more offensive roles in each of their subsequent outings, including their MSC win. Their tall robot is capable of shooting from virtually anywhere, scaling, and has the ability to solo manipulate category C defenses from the neutral zone. While sallyport spin moves are frequent, RUSH brings the ability to tap into the often overlooked drawbridge crossing points (raising their alliances’ point ceilings by the same amount as an additional scaling robot or autonomous high goal).

2481 was the 1st pick of the 2nd alliance at Smoky Mountains this year…

But they have been working on some upgrades to remove some of the shooting issues they have had this year(crazy that they had any issues), so expect them to come out firing on all cylinders.

Will you be doing the rest?

868’s design philosophy has typically been to excel at one aspect of the FRC challenge. This year, they excel at scoring boulders in the high goal. Even in the offensively stacked Indiana district, they stood out as one of the best shooters, and earned the 1 seed at the state championship.

1501 was the top seed in Indiana district championships

Are the other subdivisions being posted sometime tonight?

Look for team #4451 to be a sleeper in the Carver division. Easily the best robot from South Carolina (yes it’s hard for me to admit that coming from team #343 but I have to give credit where it’s due :slight_smile: ). They are a solid performer, very consistent, and will definitely be a top tier team in this division. Their match schedule looks favorable for them as well. Best of luck to all of the teams.

Mike C.
MIM-343

Rather than get absolutely nothing up for the final two divisions, the team numbers will be posted. Our internal notes are being withheld, and there won’t be any commentating. Deepest regrets for not getting this done in time.

Curie

Locks
1983
3339

Tips
25/5406/5803
836
3641
3990/876
2848
3310

Sleeper
3230

Dark Horse
2883
2974

Hopper

Locks:
971
1678
148

Tips:
4334/4967
1425/1011
4587
5254
2013
1730

Dark Horse:
1736

Sleeper:
1538

Galileo?

987 and 195. :slight_smile: