I got to say 1114 robot is one of the best i have seen this year and it has been dominating, not like last years where they did dominate but not as much as this years.
I predict the winning alliance in atlanta would be 1114,2056 and team 70
Let’s see what the divisions look like first. It’s entirely possible that those three aren’t in the same division and the winner comes from a different division.
This might be a bold and slightly pretentious statement, but I predict that at least one team on the winning alliance will be from GLR. Thats just how impressive the robots there were.
i predict that at least one bot will be from Midwest. It was much more impressive, and it was week 1.
that robot will probably also be from Waterloo and GTR though
If I was going solely on robot excellence and driver talent, I’d put 1114 on there. Unfortunately, they’ve got a target on them the size of Texas. Thus, BethNack predicts (yes, I know, totally legit…) that someone is gonna try to take them out. I hope I’m wrong, but… something in me tells me I’m not. I do hope that teams will demonstrate enough class and GP not to go Battlebots on the field…
That being said, the prediction I will make is this: the winning alliance will be composed of 3 teams fully capable of hurdling. It will contain a team well known for strategic excellence, and I believe at least one team from either GLR or MWR
I agree with you until here. I don’t see the need for all three robots on an alliance to be able to hurdle. It does give you some strategic flexibility, but if I had to choose, I take an excellent defender / ball knocker over a mediocre hurdler every time. During the elimination, what you really need are good and experienced drivers with reliable robots.
I agree with Beth, the winning alliance will have at least one team noted for their strategic excellence. That team will also be the big kahuna on that alliance, and the lead hurdler. They will grab one of the next best hurdlers with thir first pick of the draft, and score a very strong defender and ball knocker with their third pick.
for some reason… i think that somehow, someway, somebody will knock off 1114… something just gives me that feeling… ive been working out strategy… but i doubt it would work:D but that wont stop me from trying;)
Hard to predict when the final divisions with teams aren’t even posted yet. NYC regional will definitely change the current setup/picture.
Once that comes out on Wednesday, I presume, the top teams will strategically already be looking for one another, weighing pros/cons of pairing with each other.
The only way it wont happen is if, a team(s) rides the wave to the top and breaks the alliances apart.
1114 is a clear frontrunner, however, no one robot, can win it all by itself at CMP where there will be many robots that can hurdle quickly and efficiently.
If they or a good potential teammate ends up at #1 seed, many of the predictions will come true about their awesome team. They will be sure to be either the #1 seed or the #1 pick, whether they accept or not. That we know is a guarantee.
I would instead look at other divisions to see if any 1-2-3 combo could take on 1114 and their alliance at Einstein.
I think defense will be a much larger factor at CMP and the refs will let defense play out a whole lot more.
I was gonna make the exact same point, after two regionals of using a robot that can do nothing but race and knock the ball off I’m convinced that it is a very effective form of strategy, mainly because if your good enough at it you can score in the same range consistently each match. However, with that being said, a speed demon/ball knocker would have to also be able to score at least 12 points during the autonomous period in order to be Einstein because I doubt that any robot can get more than 12 laps during the regular period (we’ve done 11).
I actually think the laps won’t matter too much. After autonomous is over, you have two choices (as a third robot, as there are only two balls): run laps or play defense. If you can run eight or ten laps, you earn 16-20 points. On the other hand, if you can slow down an opposite hurdler enough to cost them 2 or 3 hurdles, not only you are worth about the same point differential to your alliance, but also you throw the opposing alliance off their game plan. And that could be worth even more.