The final week of the season containing action in states not starting with the letter “M” is upon us. While Minnesota and Michigan will be playing last week, this is the last full week of action before the big shabang in Atlanta. And a lot is still to be determined.
Twelve events will field a toal of 630 teams, the busiest weekend of the year. Events will range from hyper-competitive to stagnant, and we’ll get some more tastes of the wide-range of strategies that can be employed.
It’s not so simple as scoring vs super cells vs defense, but those are the three primary roles that individual teams will often fall under. How each alliance utilizes, or ignores, each of these roles is the interesting aspect of the game.
Of course, not as interesting as the PREDICTIONS:
Sin City is set to host a mix of teams, mainly from California and Nevada. Some powerhouses dot the 48-team crowd, but most of the field hails from more common pedigrees. Five or six teams will emerge at the top of the pack (and two or three will stand out among them), though there will be another bunch of stable scoring machines afterwards. It will be hard to knock of a pairing of two of the top teams.
You have to look no further than their scores to know what kind of team they are and how they play (as well as how their opponents play against them). They have a high score of 121 and broke 100 points in 20% of their matches. They have a low scores of just 18 and 24. 254 is an explosive team, but also capable of being locked up and pinned (as is just about every team). The Poofs rely more on speed and finesse than brute force, and their success often hinges on one or two huge dumps rather than several smaller ones. It only takes a momentary lapse in the defense for them to make the opposing alliance pay dearly. They will be the most dangerous team in every match they play this weekend, and will have a massive target on their backs because of it. They’re the favorite to notch up another gold, but if they encounter two strong scoring machines with a smart defensive partner, and lack a top notch #2 option themselves, they could be in trouble.
987 has probably the most potential for improvement of any team at the event. The High Rollers could score well in San Jose, but they weren’t capable of single-handedly putting away matches. Few shooters have had as much success scoring without pinning, but even 987 is clearly better when their victim is still. If they have the right partners and continue to improve, they could earn a medal here for the fifth time (in the fifth year of the regional).
330; also had trouble in quals, new driver, tricky base. But in Their short run during elims they seemed to realise what that “crab” could really do and look to be a threat at vegas. Especially since they’ll be intact, and likely spend thursday practicing.
The Beachbots are another team with big potential here in Vegas. This isn’t the 330 of the past two seasons though, but they should still be a major player. They’ll be more than capable of beating anybody with the right partners, but having the right alliance in the eliminations will be critical.
The Holy Cows are 254-lite. 1538 has many of the same attributes as the Poofs, but none are quite as refined. They’ve given their drivers plenty of practice time since being shut down in the finals in San Diego, so they should be sharp, but they’ll need a partner with consistent scoring who can help lighten defensive pressure. Another finals appearance is not out of the question for the Cows, especially if they pair with someone like 987, 973, or 330.
The Greybots were the undisputed star of their alliance in LA. 207 added reliable scoring, but the focal point was 973. Their power dumper was highly effective and should be one of the top few bots in Vegas. They’ll be asked to join one of the top three or four alliances, and it will take another elite team to knock them out of the eliminations.
2543 helped prove the value of defensive specialists by shutting down RAWC and the Holy Cows in week 2. The Titans are back in Vegas, and would love to add a second banner to their collection this season. However, there are more high-tiered scoring machines, opposing drivers have more practice, and all opponents will see them coming this time. They still have a chance to be a very effective member of an alliance, but their fate will likely be decided at noon on Saturday. They’ll need to be on an alliance with two strong scoring machines and have proper strategy if they want to have any success in the eliminations.
FRC makes the second stop off in Texas for 2009, this time in Houston. Roughly 1/3 of the event will be competing for the Rookie All-Star Award, so qualification matches will tend to be dull and the good robots will have easy targets. Like Dallas, defense will likely play a huge role at this event. The overall talent and scoring ability here is slightly higher, and should make for more than a handful of good matches, especially in the elims.
1477 is a defending champ, and won Bayou last week. They won two regionals last year, so they know how much work it takes, and should be prepared. Despite a very solid performance, especially when paired with 624, they weren’t lighting up the scoreboard last weekend though. Northside should at least be in the semi-finals, but another gold seems a lofty goal.
The Robonauts reached the finals in DC during week 1, but they aren’t playing the offensive game we’re used to seeing out of 118. They are more than capable of scoring their starting seven, but a majority of their time is spent moving empty cells. This can be particularly effective though, especially when used against the right opponents and in the right strategy. It’s unlikely they’ll fall far into the second round of selections (they may be selected in the first round again), so they’ll have to hope that a well-rounded alliance is capable of beating top of the top machines at this event.
1421 scrapped their way to the finals in Bayou last week as a member of the #7 alliance. But they needed some significant help from 538’s defense to do so, and their lack of ground loading is a definite weakness. They should be in the eliminations again, but it will likely be a much earlier exit.
624 was the top pick and a winner in New Orleans. CRyptonite brings a solid, yet unspectacular, scoring machine to Houston, and should be one of the more consistent teams at the event. If they play their cards right they could once again be a very early selection, and have a shot at reaching the finals two weeks in a row.
No team will draw as much attention, and defense, as the Robowranglers. 148 is clearly the team to beat (even after not being selected first in Dallas). They are definitely limited by heavy defense, but they can score quickly enough to enable them to be very dangerous when they break free (even if for only a few seconds). One big scoring opportunity a match was often all they needed to guide their alliance to gold in Dallas, and could be all they need to win again this weekend.
With 75% of the teams rookie years in 2006 or before, Clemson is hosting a fairly veteran event that will have a fair share of solid teams. While a number of these teams, even the veterans, aren’t going to turn many heads (and some of them are going to be fairly easy pickings for good scoring machines), once the eliminations start it has the potential to be a quality tournament. There will likely be a group of teams that stands out, but no clear favorite among them. At least three alliance will have very legitimate chances at being crowned champion.
Not satisfied with a quarter-final upset in Georgia, 1771 is back for more. Their quick-firing shooter is lethal at close range, and will be one of the best scoring machines at the event. 1771 will have the option of being on one of the top two alliances, and if they and their partners remain fully functional, will have a great chance at going deep.
1319 has quietly won a regional in each of the past three seasons, as well as the Galileo Division in 2007. The Golden Flash has yet to punch their ticket to Atlanta this season, being eliminated in the QF at Buckeye and the finals in Peachtree. They have a very effective power dumper, and look poised to be a top three selection and have some of the best odds at earning a banner.
They’re not as flashy as some other bots, which is likely part of the reason they manage to fall to the 9th selection in Florida, but 425 can score. The Spartans will likely be picked earlier than they were in Florida, sometime in the middle portion of the first round (4-7th pick), but anything past the semi-finals is unlikely.
They’ve been to the regional finals six times in their history, including two weeks ago in Georgia, but have only managed to secure on victory (two years ago at this regional). The Burning Magnetos want to hang another banner, and will be capable of doing it in the right situation. If the the top few bots are evenly dispersed among thee or four alliances, and 342 can secure another solid scoring machine, they should reach the finals. It will be difficult for them to overcome a pairing of dominant scoring machines though.
Without a doubt, this team has the longest history of success of all South Carolina teams and teams at this event. Nobody here even comes close to the six regional titles, Curie Championship (2003), three regional finalist awards, Curie finalist award (2002), and Championship finalist (2003) award that Metal-in-Motion have. 343 will have stiff competition here though, and they haven’t won regionals in back-to-back years since 2001 and 2002 (they won in Georgia last year). Another semi-final appearance is very likely, but it will be tough to advance past that.
Denver is hosting fourty-eight teams, including a couple names that many will know. But only 1/4 of the field has taken the field already this year, most of which are from California. The Colorado-native teams rarely compete in events other than this regional, so most of the teams only know the low-scoring and physical nature of this event (and many designs reflect that). It wouldn’t be surprising to see an out of town team win this event (as they have multiple times in the past).
1158, 1332, and 159 will likely be the cream of the crop locally. 1158 and 1332 made the regional finals at their previous events, 1158 as the #1 selection in Dallas and 1332 winning San Diego as the #4 captain. Alpine Robotics (159) has a simple gravity dumper that should be effective if driven properly. 1332 can provide quick and accurate scoring, but isn’t great under defensive pressure. The Corp has the most potential, with a bot that can score its payload very quickly. All three will be in the eliminations, and one of which will likely reach the finals.
207; solid powerdumper, never played GREAT, but never played bad. I wouldn’t mind betting on them.
This tipster is right on the money. The Metalcrafters aren’t extravagent scorers, but they can provide consistent and reliable scoring to compliment a “big threat” type team (as they did in LA, which led to blue banner). They’re not gonna win on their own, but as a secondary option they’re about as good as it gets at this regional. If they’re the primary scoring bot on their alliance, they won’t survive the semi-finals. But if they’re with an explosive scoring machine (like 1158 or 399), they could find themselves in the winners circle for the second time this year.
The Kuh-nig-its don’t like to pronounce Knight properly, but they are more than capable of scoring a lot. 1939 captained the #2 alliance to the semi-finals in Kansas City, and has a solid chance at being alliance captain again in Denver. Tim the Enchanter will be one of the better scoring bots, but it likely won’t have enough firepower to keep up with the top level teams.
Eagle Robotics looks to be the most well-rounded team headed into the event. 399 was the top pick in LA, but was defeated in the semi-finals. They’re quick and efficient in virtually every aspect of the game. They score quickly, reload quickly, and drive quickly. As a result, they’re rarely vulnerable to being scored on or pinned easily. They have to be considered the favorite headed into the event, but they could be bested by any number of teams (especially if they don’t have a strong alliance around them).
Most eyes will be focues on Pink, who is returning to Denver for the first time since winning it in 2005. It’s hard to argue with results, especially a regional championship, but 233 was very very lackluster in winning Florida. They could barely score and didn’t drive particularly well. Roccobot always improves as the season progresses though (they weren’t strong in Florida in 2007 either) and should see dramatic improvement this weekend. Expect them to iron out the traction control code and improve their scoring mechanism considerably. They won’t be finished, and they’ll still have some kinks to work out as the regional progresses, so the road might be bumpy and they might not be able to control which alliance they’re on. If Pink hits full stride, they could easily be the best team at the event.
This has traditionally been the most defensive of the west coast regionals, and will likely play similar this year. A group of strong offensive teams will be present though, but they’ll likely mostly be gobbled up by the top five or six alliances. Whichever alliance can best survive the defensive specialists and plays the smartest will likely win.
1717 looks to be the top team headed into the event, and possibly the top shooter in FIRST. D’Penguineers have utilized their turret’s potential better than any other team so far (scoring while moving and scoring on robots who are pinning them). 597 and 294 didn’t provide enough secondary scoring for 1717 to win in LA, so their destiny may depend on their seeding (or who seeds high enough to select them).
-**766 **Minor jamming problems and electrical bugs plagued the MA Bears at SVR, preventing their robot from working to its full potential. Don’t be fooled. 766’s robot will be much improved for Davis. They will likely be on one of the top three alliances.
The Bears looked good, but not great, in San Jose. Both they and 115 have similar designs and should be effective scoring machines. Both should improve, but 766 has more potential. Either team is very capable of reaching the finals on the proper alliance, but niether will be able to capture gold without a well-rounded alliance and a 2nd strong scoring partner.
The Wild Hats were definitely factors in San Jose, but 100 put too many balls on the ground to live up to their potential. Still, they never scored lower than 54 and averaged better than 70/match at SVR. They’ll be an early selection, and if they’re paired with a consistent scoring machine they could be a very dangerous alliance.
852 and 1868 will both be defensive forces in Sacramento. 852 was instrumental to absolutely shutting down 1280 in the SVR finals, and 1868 would pin 254 for large portions of the match as well. The Space Cookies have larger offensive potential (can score 7-10 balls pretty consistently) than 852, but their defensive abilities are their biggest feature. Both of these teams will likely be early-mid 2nd round selections, but will depend heavily on their scoring partners in the eliminations.
Evergreen Valley will field what is likely the most dangerous rookie robot at the event. 2854 has a power dumper with a very quick scoring rate. They don’t have a huge capacity and will have to rely on their drivers to maximize the potential of their robot. They should play a lot like 100 (and 766 and 115 to a certain extent as well), but with not quite the same upside. Expect a first-round selection, but they will need strong partners to get past the semi-finals.
Half of the regional has numbers 3 digits or less, but no team is a perennial powerhouse. A lot of these teams will struggle, and payload specialists and super cells will be critical. Look for a lot of defensive play and for the effective dumping machines to rule this field.
870 has won this regional three times in seven tries, but has never won another event and hasn’t captured gold in the past two years. They will be one of the better teams, and should reach the semi-finals, but it will take both good fortune and good strategy to emerge with another medal.
2010 was the last pick at Buckeye, but did manage to earn a regional championship. They aren’t overwhelming scorers, but they can play smart enough and drive well enough to make them a threat in this shallow field. They could sneak up the rankings to the top 8, but an early second round pick seems more likely.
The Gearheads are defending champs, and were capable scorers in New Jersey. They couldn’t hold up to the might of the #1 seed alliance in the quarters, and were bested easily. 102 will be one of the more effective bots, and could reach the finals for the second straight year, but will need a lot of support to do so.
Honolulu was hopping last year, with teams from both coasts of the mainland and locals joining in a highly competitive regional event. This year the competitive level has definitely diminished, though there are still a number of California teams there. This will be the time for the locals to shine though, as they compose of most of the field. A vast majority of the Hawai’in teams are only a couple years old, however, so there are certainly going to be a few hiccups.
If they win the regional or rookie all-star, no team will have a longer journey to Atlanta than 3105. Hailing from the Philippenes, they have a very simple dumper that should be able to score a handful of moonrocks a match. If driven well they should be in the eliminations, but don’t expects them to be the key to any alliance’s success.
192 registered late for this event, but they’ll be one of the better scoring machines. Like most years, GRT’s bot isn’t going to dominate a match, but it can definitely score and be a valuable alliance member. In a field with this much youth, them and a solid partner could bring back a banner.
Reaching the finals at all three of their events last year (including Curie), there was little doubt which team had the best robot from the Aloha island. 368 has yet to take the field in 2009, but their screw-loaded shooter is promising. If they play smart and drive well they could be playing in the finals yet again.
359 has been bounced in the first round of both of their previous events, and the Hawai’in kids want to do better in home. Last year they pulled off an improbable upset (with 368) over RAWC and RaiderRobotix, and they will try to call on the same fates again this year. They have the ability to score moonrocks quickly, but they need to be patient and shoot accurately to do so. They should break past the quarters finally, but beyond the semis seems unlikely.
Quietly Seattle has become a very solid event, with a large number of teams and several definite contenders. Most of the teams are from the Pacific Northwest, but a few are venturing in from New Hampshire, Florida, and Turkey (2905). Look for a group of teams to emerge at the top, and a group to emerge as the vulnerable prey for good scoring machines. The action should really begin to pick up in the eliminations, but the 2nd round won’t have as many good teams as other events.
The Trobotics have a simple power dumper, but similar designs have been successful elsewhere (though rarely winning). 1346 will likely have a similar fate, as one of the top 6 or 7 scoring machines, but not quite the same caliber as the elite. They could reach the semis, but their journey will likely end there.
1318 had a very good event in Portland, seeding 1st and winning the regional. Their autonomous gave them points that were very difficult to avoid, and helped them overcome the often stifling defense. They have a shot at joining the #1 alliance again in week 5, but will have to overcome a few other legitimate contenders for that glory. It would be shocking for them to not at least reach the semi-finals, but it’s a toss-up beyond that.
Skunkworks is one of the best “multi-dimensional” teams at the event, capable of playing virtually every aspect of the game well. They can’t score quite as well as some other teams, but their swerve makes them elusive and hard to defend, and they aren’t afraid to make contact when needed to win. 1983 is a smart pick for any alliance captain capable of scoring large loads, and seems an ideal “#2” for almost any alliance. But it would be very tough for them to be the “#1.”
488 can score oodles of points in a single dump, but will have to learn how to deal with the defense if they want a regional victory. They’ll be an early selection, but they’ll need very good strategy to knock off the other elite scoring machines. The XBots are most dangerous when they have a lot of balls, so it’s hard for both them and another “big dumper” to be effective on the same alliance. Proper use of super cells, defense, and reliable secondary scoring could bring them to the finals though.
Despite being completely shut down in the SVR finals, 1280 is the most dangerous team at the event. They can score boatloads of points when left alone and are typically very reliable. The C-Biscuits will need to devise a strategy for when they’re pinned, or else they could be in trouble, but are more than capable of winning the event.
MICHIGAN - WEST MICHIGAN:
Though it won’t kill you, teams should be afraid of this “WMD” (West Michigan District). Much like previous WMR, there are a number of high level teams very capable of earning gold, but it will be tough to do it alone. With fewer teams and no out of state teams, it’s not at the same level as those events though, which should open some doors for “middle-class” teams trying to prove themselves. There should be a lot of action both in qualifications and elims, and strategy will likely play as much of a role as the robots in crowning a champion.
Though a similar performance to their previous event would like earn them a ticket to the State Finals, the Wo-bots are not in a comfortable position. 141 is coming off an out-of-state event where they really struggled (2-9, QFs) and will need to up their game if they want to be playing again next week. And they will likely do so, but a trip to the finals seems very unrealistic.
The Killer Bees were an early selection in Kettering, but they were eliminated in the QFs. 33 is looking to improve, and has been watching the teams that do well very closely. Expect some serious modifications to their scoring mechanism and strategy, and for the Bees to fly higher here than a few weeks ago. 33 will bee playing during the last match on Saturday.
85, 107, 862, 904, and 1918 will all factor into this event heavily. Two or three of these teams will likely be alliance captain, and one or two could reach the finals. All of them except 107 are sitting comfortably in spots for Ypsi next weekend (1918 is 5th, but has already played twice). 107 still has work left to do, but it won’t take much for them to punch their ticket (only a handful of wins and an elimination appearance would be more than enough), but they’ll want more.
The Frog Force were selected high in Cass Tech, but couldn’t seal the deal during crunch time, losing in the Semis. 503 always improves as the season advances. Unless their improvement was dramatic, they’ll be clearly behind the top few teams, but if they find themselves a high captain they could earn a spot to play for gold.
GTR has always been the bigger and more high profile of the two events north of the border. It isn’t quite as large as it used to be, and not nearly as high profile given the decline of US participation (only four teams are attending from the states). But all the Canadian powerhouses are coming to play, and will make it for one entertaining and wide-open event.
The Simbots have won four straight contests in Mississauga (not quite as fun to type as Mississippi, but close), yet they aren’t clear favorites in 2009. Lunacy marks the first game since Triple Play that 1114 won’t win multiple regionals playing. Don’t expect the Simbots to go quietly though. They’ve had four weeks to turn their weaknesses in Chicago into strengths. Expect them to improve in every aspect of the game. It will take a lot more than what brought them down during week one to defeat them this time.
There are a number of team at this event with tremendous potential, but who haven’t been able to realize it consistently yet. 1126, 1241, 2166, 2505, and 1503 have all shown flashes of brilliance, but followed them up with moments of futility. Each team has their own strengths and weaknesses, and if on the right alliance they have the definite potential to “put it together” and take home gold. Yet, all of these teams will need to be much more consistent if they want to improve their fate in the elimination rounds (only 2166 and 2505 escaped the quarters).
610 has more motivation to do well here than any other team. Their gaffe in Rochester is the most memorable moment of their season so far, and they desperately want to change that. Coyobot has scoring ability, but in a field with so many other good bots, it will take a very strong alliance for them to earn a medal.
In a less crowded event, 2809 would be one of the favorites. These rookies have tons of veteran mentors, and will hardly perform like a young team. Their quick scoring and advanced traction control will give them an edge, but even that may not be enough to overcome teams like 188, 2056, and 1114. If aligned with a high-capacity scoring machine (like one of the NiagaraFIRST teams) their strengths could be maximized though, which would make them a very dangerous component to an even more dangerous alliance.
The oldest team in Canada has, surprisingly, never won the oldest event in Canada. 188 has one of their best chances to win this event ever though. Blizzard excelled in Rochester, earning a regional victory as the top selection. At an event where so many other teams have room for improvement and growth, did 188 hit their stride too early? There are questions about how much better they can get, but even at current levels they would be one of the best four or five teams at the event if the rest of the competition plays up to their potential. While the Warlocks provided a very reliable and smart alliance captain, even better partners are available here for 188, and that could help them earn their second banner of the year.
Winning five out of your first five regionals is ridiculous. Only one other team in history has accomplished that feat, and 254 didn’t exactly turn out too bad. But even the Poofs lost #6 (2002 Buckeye). 2056 crushed Waterloo last weekend, but that was Waterloo, this is GTR. The Patriotics will have more defense played against them and more opponents capable of hanging with them offensively here. Their scoring speed is peerless at the event though, and autonomous scoring will help ensure they convert a few points each and every match. Their fate may ultimately rest in where they seed and who’s the #1 captain. If they have to face a pairing of top notch teams without a top notch partner, they could be sent packing.
MICHIGAN - TROY:
If anyone wants to beat HOT, now’s your chance. Troy will give 67 more competition than any event yet, and a bad qualification (or even elimination) match-up could spell for some losses. This event also has a number of teams competing for the third time this season, so it will be interesting to see how they change their play styles. Expect those teams to be willing to take bigger risks and try wilder strategies now that points aren’t on the line, and don’t expect many to want to “lay down quietly” to let other teams earn points. Hopefully most will realize that their alliance partners need to get to the state championship too, and will give 100% every match.
No team has started off a season this well since 25 in 2006. 67’s season will sure to be compared to that one, but the districts and regionals have differences (though HOT was also in Michigan for both events). The Heroes-of-Tomorrow have a chance to one-up their 2005 season as well, by winning a third event before championship (they only won two in 2005). Without a doubt they are the favorite, but they’re not going to escape undefeated. Mark my words. gulp
If HOT seeds first again, they’ll have to chose between both of their partners from the previous wins. 68 and 217 are both at Troy, and the Thunder Chickens have a chance at passing HOT in the FiM standings (though it would take a close to perfect event). Both teams will be early selections, but both will require a strong scoring bot with them if they want to join the double-win club.
Perhaps no team can give HOT as much trouble as 469 at this event. Their ability to pin and score can be very troublesome for any team this year, and while they won’t often blow anyone away with blistering scores, Las Guerillas are very dangerous in a low-tempo, physical alliance. With other flexible partners, they could take gold.
They aren’t as flashy as some of their Michigan opponents, but 910 is the real deal and wants to earn their first district win. Foley reached the finals last week, and with stronger partners they could be even more dangerous. They’ll have to improve their qualification fate if they want to guarantee themselves a partner capable of knocking off the top teams though.
After three weeks of Midwest domination, an East Coast event occupies the prestigious last spot for the second consecutive week. UTC is a largely veteran event, with a lot of defensive history (much like Philadelphia). However, it is larger, has five times as many rookies (5:1), and will have a few more “easy targets” than Philly though. Expect a lot of smart play, teams being very aware of their own trailers, and defense to be present. There are a number of quality scoring machines, but they will have to work for their points.
This one from an informant:
61 - One of the best robots in Boston, Number 2 seed. Blew through elims without losing a match. Only lost one match in quals, and only by 4 points (to the #1 seed, mind you.) I’d expect nothing short of semis, and look for a finals run if they can find the right alliance partner.
Stuypulse made a habit of posting huge score after huge score in New York, but that drew the defense. 694 ultimately was bested by that defense, but they have a chance to redeem themselves. They are one of the best scoring machines at the event, and their ability to load quickly from the floor or the human player will help them. But they’ll need to be better when defended and find a strong partner if they want to go deeper than they did in NYC, especially in a much tougher and defensive event.
If teams lose track of the Rocketeers on the field, they could be in for trouble. 20 can score a lot of moonrocks very quickly, but they also tend to leave a lot on the floor (and aren’t the fastest bot at picking them up either). They’re a big threat, but they can be beat by smart play and defense.
There are several teams who should contend, but haven’t taken the field yet this season. 236, 228, 195, and 177 will all be playing past noon on Saturday. The Ticks have a fairly simple design, but if it’s anything near as effective as the similar bots (190 and 79) it should be a big scorer and a major contender. Bobcat Robotics are fresh off their third trip to Einstein in the past three years, and have a design that looks hauntingly like 148. We’ll see if JVN shared notes on how to score through the defense with Carnevale, because if 177 can play anything like the Robowranglers when left alone, they’ll attract the defense.
It wasn’t a fluke that 1100 seeded first in Boston. Their double-screw fed design had a large capacity and could pump balls into the opponents trailers very quickly. They’ll need to improve the other aspects of their game if they want to match that success at UTC, but they should still be a top four or five selection.
121 is back, and poised to do even better than they did at BAE. Rumor has it they’re making further improvements to the bot that was nigh-unstoppable during week 1. Their traction control and great driving make them very hard to defend and keep pinned, but more scoring machines and more attention will make life difficult for the Rhode Warriors. It’ll be a massive upset if they don’t bring home medals.
Oh yeah; 48, 126, 175, 716, 1124, 1155, 1592, and 1902 are here too…