Funny how a troll \ “exaggeratory” post generated so much conversation. Now don’t get me wrong; I love FRC. I love what it does for my students, my kids, and me! But, I’m writing this post because I know that in 8 months, I will have had some of the greatest fun in my life at the expense of other things in life.
I don’t know if this is any of you, but I find it hard to turn off my brain, turn off robotics, turn off chief, until champs will have ended. And I think this is due to an “all-nighter” mentality when it comes to robotics because of the “short” window of time that robotics takes (at least, we tell ourselves this).
Our team is a fantastic team, but when we have 3 mentors serving 30+ students, when you count build season, competition season, and season wrap-up, it’s a lot of dedicated time for students/mentors/teachers/parents. It’s 18/52 weeks of FUN, but it’s also 18/52 weeks of diverted attention. This “all-nighter” mentality tells us, that we have limited build time, limited testing time, limited programming auto time, limited strat time, limited drive time and it’s gogogogogogo until season end. And then, cold turkey, I shut everything off and a wave of relief/depression hit’s me for about a week or two as I re-acclimate to my normal life of church / job family / and SLEEP.
So I’m gonna offer perhaps an unpopular proposal and if you don’t like it feel free to amend or counter-propose. What if we extend our build season so it’s not as much of a sprint and more of a marathon? What if the game was released in September and we kept week 1 where it is today? I would much rather spend these 18/52 weeks spread out throughout the school year rather than in a compact 4-month period. I know some may be saying, “well ur just going to fill that empty time with robotics”, but I would disagree. I mean maybe I’d make the mistake of sprinting one more year, but I don’t think even I could sustain such a high focus for robotics for that long.
If you extend the build season, I think you prevent the “need” for all-nighters and an energy drink budget. You’d spend more QUALITY time with the robot. You’d have more chances to “sleep on it” or “do some shower thinking”. You’d prevent more mental breakdowns (we had to deal with this on our team for a couple of students), by hopefully enforcing a “no robotics after dinner policy”. You’d raise the floor for many teams that have limited mentor time, to go at a slower pace. I know that at least our team could/should have the self control to self regulate time, attention, and energy spent at robotics. You’d allow lower resourced teams to dedicate the time they need to work on their robot rather than being forced to assemble it at their first competition (maybe these lower resourced teams don’t have a workshop but could spend time planning, or even reading chief )
I read through this topic. Please don’t flog me for rekindling a thread. A lot of posts on this thread said that the short timeline makes the game “funner”. I think, at least personally, the timeline makes it needlessly stressful and anxiety ridden. I look at how hard these Open Alliance teams work, specifically 2980s and @eedoga; This guy seems like he gets completely drained of every last drop energy he has) and I wonder if he or you would feel better if this energy was invested in a more spread out matter than it does now.
What I like about the past thread, is this specific post. I think these are some real solutions proposed by @Lil_Lavery that should be considered.
What do you think? Would this help?