for example: if we have these 3 teams playing as one alliance-
team1, team2, team3 and they got 2x scoring than the other alliance>>
in the next match if we have:
team1, team x , team y played as one alliance -
** is team x, or team y allowed to use 2 super cell ??
** if team 1 played a second match and they were not allowed to use 2 super cell. but the third match they played with team 2 whose match is the second and they are not allowed to use 2 supercell … so what about team1!!
is it fair that team 1 played the third match without a 2 super cell ??

if there is something u didn’t understand tell me…

Should you get 2x your opponent’s score, in your next match your PAYLOAD SPECIALIST will lose 1 ball. If he is at the OUTPOST, he will get 1 less EMPTY CELL. If he is at either FUELING STATION he will only have the opportunity to trade for 1 SUPER CELL.

*Yes. Team1 is also allowed to use a SUPER CELL/EMPTY CELL it’s just that their PAYLOAD SPECIALIST gets 1 less SUPER CELL/EMPTY CELL.

**I don’t think I understand the question. Do the above clarifications help though?

Each corner payload specialist gets 2 supercells on their rack, each payload specialist in the center outpost gets 4 empty cells on their rack. If a team is down 1 empty/super cell then where ever their payload specialist is will be down 1 cell.

Once a cell (empty, super, or moonrock) is entered into play (entered into the crater) is can be used by any team, of any alliance, and any payload specialist.

So, technically (even though I doubt this would ever happen), a team could be down 1 supercell and their payload specialist could still handle 7 supercells … 3 from their own alliance (being down by 1 supercell) and 4 from the opposing alliance.

Hope this helps.

so if the team is down 1 supercell … and he is in the outpost so the other 2 teams with my alliance can use 4 super cell … 2 for every payload specialist??

If your team’s PS is in the Outpost, and you are down by 1 cell, your alliance can use a total of 3, not counting the other alliance’s. Your PS loses 1 empty cell, which then cannot be exchanged for a Super Cell. So you have a maximum of 3 super cells available, not counting your opponent’s missed shots.

If, on the other hand, your team’s PS is in a Fueling Station, you lose 1 Super Cell and no Empty Cells. You still only have 3 Super Cells, not counting your opponent’s missed shots.

If your team is down 1 empty/super cell (due to <G14>) and you put your payload specialist in the outpost then he will be down 1 empty cell (4-1=3) as there are no super cells there.

It is still possible to use 4 super cells in this case if you can take one of your opponents empty cells and convert it to a super cell at the corner payload specialist.

If a team scored 2x (or 3x) last time, that team will lose 1 (or 2) orbit balls when they play their next match. Which kind of balls it will lose depends on which payload specialist station the team is in. If the other teams in the alliance for that next match did not double (or triple) scores last time, those teams will have their full allocation of balls.

THANKS ALOT … I UNDERSTOOD
that’s a good idea

It is still possible to use 4 super cells in this case if you can take one of your opponents empty cells and convert it to a super cell at the corner payload specialist.