From the picture, it seems like when your robots score basketballs into their goals (I think they are on the same side as the drivers, if not this question is invalid), the human players need to take the balls from the corral and travel around the field to the “alley” area for their team. Is this correct?

it doesn’t look like it. it looks like when your team scores the opposing alliance’s human players get to introduce them back into the field…

Realize that the Blue alliance station is on the right, and they score on the left (from a certain point of view). That means the balls Blue score come out in the Red alliance zone, so Red returns them.

The Inbounders must IMMEDIATELY remove basketballs from the Corral (where the balls go after being scored) and must HOLD them, no more than two at any one time [G31]. So no setting the balls down, and each of the three Inbounders can only hold two at any time. Violation: Foul.

The inbounder is on the same alliance as the driveteam on his side, takes the ball out of the corral and puts it in his alliance’s alley. (That’s what it looks like in the animation at least.)

from the first arena image it looks like you’re alliance is scoring on the far wall from your alliance station. the balls your opponets score come to your alliance’s coral and your human players introduce back into your alliance’s alley.

According to the first image in The Arena section, correct. The game animation also supports this. All members of the Blue Alliance are on one side, and the members of the Red Alliance are on the other, and they stay there. Balls that you score go to your opponent’s human players and are released into their alley.

Thanks!

So the question becomes how do you think this will affect scoring? When one alliance scores, the other alliance has the potential to score those balls. Will it increase the score? Will it make scoring quickly less optimal? What do you guys think?

Well, they can’t directly score, they have to put the ball back in play (not throwing it until the last 30 seconds) from which it’s still up to the robots picking it up and crossing the field to score it. Is that what you mean?

I mean when the blue alliance scores, it puts balls in the red alley. Do you think that will make a significant difference?

I think it’s good. Imagine that instead of going to, as you put it, the Red team it instead goes to Blue. Blue just scored, so they got points AND control of the ball.

Most games don’t work this way (sports and, in our case, Rebound Rumble) because that gives two perks to someone scoring. Because the ball goes to Red, they will likely want to put the ball back into play for a chance to score it for themselves. They could also choose to hold on to it for a while, if desired.

It’s like a flashback to Breakaway in 2010, where the goals were also opposite of your alliance station.

In my opinion it’s better, and keeps the game moving.

The way I see it:

Since the opposing alliance is required to take balls from the corral immediately and then each inbounder can only hold on to two balls at a time, you could be in a situation where if you score fast enough more than six balls are scored before any are inbounded. This would mean that the inbounders MUST put some balls into play regardless of whether or not their alliance can retrieve the balls right away, leaving them possibly where robots from their opposing alliance could get to them first and score them.

This is a possibility if you can score fast enough to force this situation. With only 18 balls and the rule about carrying only up to 3 at a time, this may be extremely difficult, but it could happen!

Only hole in this logic…what if the inbounders can juggle??? ::rtm::

Then they aren’t holding the balls.

Check out the link below for a video that FIRST

has put out in a series to give an overview of the field. I hope this helps!

Matt

[G31] states that Inbounders may hold a maximum of two balls, and the balls must be returned immediately upon arrival to the corral. Juggling the balls would break that rule.

There are two possibilities: Juggling is an exception to this rule or you may not throw balls to eachother.

Only Inbounders may contact Basketballs; each Inbounder may hold a maximum of two Basketballs. During Teleop, Inbounders must remove Basketballs from the Corral immediately upon arrival. All Basketballs in the Alliance Station must be held by Inbounders once removed from the Corral.

I’m rather glad of this new design. It breaks the large possibility if it were the opposite way of a 469-style 2010 repeat.

Indeed… This means that some rapid scoring and floor ball pickup could result in a serious advantage in-game.

But you have to work together with your alliance to score in multiple hoops in quick succession to make this viable.

Indeed! Or not, if your opponent doesn’t have a designated ball-distributor!