This past season, our team (Team 340) has received much praise for the active, floor load gear mechanism that our robot carries. However, as many of you may know, our robot did not boast a shooter. At the beginning of our season this year, we decided that we were not going to design and build a shooter and instead be the best gear runner we can be.
During this off-season, some of my fellow teammates and I are planning on converting an old drive base into a shooting focused robot.
Because of the size of the drive base that we are remodeling, space is going to be a concern. Obviously, the shooter/hopper is going to take up a majority of the space inside the robot. So our thought is that we are going to build a human load, active gear mechanism on the back of our robot. I just have a few concerns pertaining to this shooter and gear mechanism.
Shooter:
What is the most effective agitation system in your opinion?
What is the most effective harvesting style in your opinion?
How difficult is high goal vision to code?
Is there any value in being able to back-drive the mechanism to release balls onto the floor or into the low goal?
Gear Mech:
A question for people who have built a gear mechanism with a “pincher” (i.e 254, 1619): What are things that I should watch out for when designing this mechanism? Were there any issues with the driver when they were learning to harvest with it?
I ask the same question to the teams/people who have designed human load gear mechanisms. With this additional question. How long did it take for the driver of your team in order to become proficient in lining up to the feeder slot?
Thank you for your time.