Wow thanks for contribution! You’ve given us a lot of good advice. The gameplay ideas were really useful.
How are you funding this? It will only get more expensive to maintain and grow this as it goes forward, and with good design/everything else, you could easily get more traffic / demand than you can pay for.
First of all the Kickstarter will help us build our first arena. From here we are contemplating a token based system, where the value of tokens will rise and fall with demand. If possible, we may operate of an advertisement model, and make play free. The advertisement would be on the live stream or in the arena (like a football match). We could also use in-app purchases similar to what you mentioned. What do you think is the best model?
How many people do you have onboard? Do you have advertising and PR? Do you anyone with game design experience?
Primarily it’s the 2 main inventors of the project, although we do have some media contacts. This is a big area of concern, we are launching Kickstarter in August and need all the help we can raising our profile.
What are the win conditions? How many players per team, and how many teams? Do games take 10 minutes, or an hour, or 24 hours? Are the player’s social networks more like ‘stacks’ of 4-6 people, or clans of dozens? Do you expect players to play matches from start to finish, or will they be pickup style?
Each game type will have a different win condition, we currently have Capture the Flag, Destroy and Conquer (biggest team score wins) and Free Play (everyone for themselves, highest score wins). Teams will be around 2 -4, with 5 - 10 players each. Play is divided into 5 minute timeslots, games can span multiple timeslots. Average game time will be about 20 minutes.
If you want people to take it seriously and to have any significant player retention, there needs to be incentive to winning. Some examples, in particular order: Monetary; either real or in-game. Levels; you get access to new robots/loadouts/color schemes as you rank up. Ranking; Elo, MMR, division, etc. Cultural; make people want to win for the sake of winning and getting better (this one’s hard).
All great ideas - winning additional play tokens is something we want to do. Access to robots is a cool idea. We are going to add high score / rank tables.
You need to consider how you are going to deal with abuse. You will run into 2 types of abuse: reckless robot use and bad manners (often called BM). People WILL drive robots into walls, push arms on a weak axis, flip robots, etc. etc. They need to be very well built to not take damage despite 24:7 use. If a robot flips, will a person come right it? Does it get left there? Either way, the flow of the game gets interrupted. As for BM, what do you do if 3 people gang up on another and pin them in a corner? Will there be moderators, either staff or community? How do you prevent moderators abusing their power? What are the consequences for BM? (Examples: ban, low-priority queuing, time-out, mute, warning system)
There will be someone actually manning each arena, to deal with situations like this. They also be electronically moderating play to deal with BM, this will probably be dealt with in the following order: warning, time-out, ban.
Thanks a lot for the input and enthusiasm. Be interesting to see how people think we should raise the word for the Kickstarter (August 1st!)