I am wondering what everyone thinks the red herrings are this season as teams finalize designs. I think this year has a significant number, and scope creep is an easy way for a team to lose focus and perform poorly.
I believe the deep climb is a red herring as it takes up a significant amount of bot space and limits the other mechanisms on the bot.
I honestly think deep climb is 100% worth it so I’ll have to disagree there. I personally feel algae is a bit of a red herring this year. The scoring of it is pretty small and the net scoring directly from robot doesn’t seem worth it either. I think we won’t see much algae scoring this season except for the 2 in the processor for the co-op point. The only time I can imagine algae focusing from the top teams is when they’ve already filled up the whole reef. I am however by no means an expert so I am very possibly, even probably, wrong.
Herring are generally an off shore fish found in the North Atlantic, not tropical, nor associated with reefs.
/J
That takes about 40 cycles
I have absolutely no doubt in my mind that will happen imho.
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No I will not eat a shoe
to be completely fair, the grid in charged up got filled and then some a couple of years back, that was 27 near full field cycles. i dont have any doubt that 40 can be done considering the feed stations are like 6 feet from the reef.
This is completely competition level dependent and teams should be designing to perform well at their competitions, not a higher level than where they compete.
Yes the reef will fill, but I don’t see it happening very soon in Regionals (minus California).
Charged Up also had no defense
The utility of algae will be found when we’ve seen how the game plays after several weeks. By week 3-4 we’ll see how defensive play is or isn’t a factor, and how fast / easy it is to fill a reef. My belief is that algae seem to be useful to ensure that there isn’t interference amongst alliance members at the coral stations and reef. Also still TBD if better to put in net via robot or via the processor, or some combination of both. If there is difficulty in scoring the algae via HP after 3-4 are already in the net, then they are more likely to become a +6 point delta vs. a +2.
Yes, the feed stations are closer. But three robots cycling in such a small space with a few playground balls around is going to look like this:
This is very true, which is why I’m making it clear that I am very probably wrong. My take is based purely on vibes.
Considering that deep climb has been solved well by multiple RI3D teams with mechanism that take up barely any space and with only 1 dof, deep climb is not a red herring and is actually a lot easier than we thought it was on day 1.
I think ground coral intake is a red herring. Alignment slows down cycle times, rolling coral from source has been shown to be inconsistent, and source intake is the only reliable way to score coral in auto anyways.
There are 2 coral stations though, they can each take different sides to reduce congestion
Agree. 2 coral stations also means that robots can get over defenses simply by using the undefended station.
Going to hard disagree there. A touch it own it intake will pick up faster than having to pull up to the wall and having the human player put it in.
For the most part this will be true, but as with all red herrings, that which is generally avoided can become a niche. There is likely a role for a ground intake to pick up dropped coral around the reef. There is also the possibility that they can open a third cycle path by stealing dropped corral from the other side of the field. To be clear, though, the only world in which it is useful is when the majority recognize it as a red herring and those who attempt it understand the very specific role they will fill.
That’s a pretty hot take.
I kind of think people are looking at this the wrong way. High level teams are going to do ground intakes and it’s going to improve their times enough for it to matter on Einsteins.
I still don’t think a ground intake is necessary for the vast majority of teams. Look at 2019 hatches, 2023 tipped cones.
Granted this is different because the CORAL fits better with “touch it, own it,” but nonetheless. As what was said here, it’s all about playing in your own abilites. When is it not in FRC?