Reefscape Auto RP

Due to the highlighted text, one would assume that if you have one alliance member capable of placing the Coral, the other two members could A-Stop, disabling their robot and qualifying for this RP.

Anybody think my interpretation is wrong?

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The robot would still be enabled by fms if A stopped. Need to be disabled by fta pre match i think for this to be ok.

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Section 5.6.1, page 31:

So it appears the action of pushing the A-Stop DISABLES the ROBOT, so it is not ENABLED.

This is something that should be asked in Q&A next week.

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The Auto RP rule specifies that all enabled robots must leave to earn the RP, while the A-stop description clearly says it disables a robot. Does an A-stopped robot that does not leave prevent the team from earning the Auto RP?

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DISABLED also has this definition stating that the ROBOT would need to be inoperable for the remainder of the MATCH:

image

This definition is supported in the Glossary as well.

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IIRC the robots are enemies at the beginning of autonomous, all robot start of ‘enabled’. At r beginning of autonomous, you can hit the a-stop which usually takes 3 or so seconds to activate.

I would say that since all robots had been enabled, all robots must leave the starting line in order meet the requirements of the auto rp.

The better answer to all this is to probably submit a question to the frc qa system.

Edit: sorry, Gary just realized you addressed this :slight_smile:

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I feel like the rule was worded this way to mean: If there are only 2 robots in the match for whatever reason (failed inspection, team missing, etc), just those 2 robots have to leave the line to score.

By requiring 3 robots to leave, then all 3 have to be there at the start of the match, which doesn’t always happen.

If you are started at start of auto, then you have to leave the line, regardless of A-stop status.

(This is one of those, that was how I feel the rule was intended, but how it’s worded leaves it ambiguous)

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If it’s ambiguous, there will be disputes about how it is called, particularly from one event to another. It needs to be clarified.

Furthermore, if you send your robot to the field without a battery then I feel like it definitively isn’t ever going to be enabled in which case what you’re saying. The problem with what you’re saying is that a robot has to be enabled for you to be able to disable it in the first place (even if only for 0.01s) and that the A-Stop takes like 2 seconds to actually do anything from my experience

IMO this will be the easiest rank points to acheive, given that I am already seeing things like this.

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In the rules, there is an odd word choice related to this rule. It says all ENABLED robots must leave the starting line. So theoretically, with the implementation of the new A-Stop, if a bot doesn’t have an auto at all, could they A-Stop, and the other 2 bots leave, and then you still get the ranking point? I just thought it was an interesting word choice.

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There are many other threads talking about this and Q&A starts tomorrow and will likely clarify.

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Stealing my own post, I think this wording was intended that all the robots that start the match enabled must leave. There are cases where you sit disabled the whole match or no show, and I think they didn’t want to punish alliances for that scenario.

It will be asked in the Q&A, I’m sure.

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That is my assumptions is based on the FMS sequence so if a robot is on the field and turned on FMS will attempt to enable it even if you a stop immediately. So if a team no shows or does not turn their robot on the alliance is not hindered.

Does LEAVE encompass being pushed off the line by an alliance mate’s auto?

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To qualify for LEAVE points, a ROBOT must move such that its BUMPERS no longer overlap its ROBOT STARTING LINE at the end of AUTO.

To me, that sounds like being pushed off should be fine.

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