Resizing the iiko?

How does one re-size the iiko model? When I select all his parts, it re-sizes his eyes and teeth at a faster rate than his body. If I only select his body, it makes the dummy objects not re-size with him and then they don’t control him anymore. HELP!:ahh:

Tings may have changed but when I was in school you could not resize a rigged character because it will mess up the rigging and you will get insane results.

For just resizing all of the pieces though, select them all, group them, and then resize them, ungroup when you are done.

Hope this helps. Good luck.

Just like what Elizabeth said, make all of your other models fit with the size of the Iiko.

And when you do scale the rest of the scene up, select everything, group it, resize it, and ungroup it(If needed).

But you can’t group the iiko model.

What I need to do is make some iiko normal size and some bigger for a classroom scene. Some need to be students and some adults.

Yes, I need both children and adults as well.

You could use some camera trickery :smiley:

i.e. Have the camera close up when you are showing the adults and further back when showing the kids. Just don’t have them both in the same shot.

Too late for that. They are in a class. It’s okay. It looks fine with them the same size. I just animated them all so they are all moving now so you don’t really notice. The only thing I don’t like about the scene is that the shadows go in 2 directions because I created a dalight system outside but it isn’t bright enough to light up the whole room. It only lights up right in front of the windows. I had to add a second,dimmer light on the oppiste side which creates confilicting shadows. Otherwise, the scene looks fine.

I don’t really understand lights…all of my videos have bizzare shadows :smiley:

Have you set up your units? It really helps with lighting.

If you have lots of processing power and time, try turning on Global Illumination - Final Gather. You need to render with Mental Ray - not the default scanline renderer. That will calculate bounced light around the room, and you may not need the second fill light. But it takes much longer.

I already renderd it out. I am also already using te MR renderer. It’s the default one for 3DS MAX design 2011.