Greetings Chief Delphi,
The following is everything we have gathered about Algae Manipulation.
First, we realized the algae was similar size to the cargo game piece from Destination Deep Space in 2019. Upon getting our hands on one, it is nearly identical - simply an overgrown playground ball. Any team still looking for good ways to manipulate the algae should consult this playlist of robot reveal videos.
Our Ri3D goals for algae were to remove it from all levels of the reef and to score them in the processor after picking up from the floor. Reef algae removal and algae scoring were different tasks in our head. We did not plan on containing a removed algae or retrieving algae from the starting position on a coral (You’ll see we lucked out for both of these in the end). We decided to go for a generic style over the bumper style intake. This design would only pick up algae from the floor (in the dark grey below), pivot up (so the light grey line and circle) and place it directly in the processor.
Everything went together perfectly and the design was solid. The algae was secured enough inside the robot where something would need to be majorly broken for the algae to escape. No defense or friendly robot bump would take our algae from us! Here is a brief video from that point of our build:
The Up-A-Creek Robotics 1619 robot and video mentioned can be found here. The best frame is at 1:07 and looks like this:
The Bumbotics team likes this 2019 cargo/2025 algae design. It is simple, works well. It doesn’t take up valuable space inside the robot frame perimeter and it is light which is good if you plan on hoisting the algae to the barge like Unqualified Quokkas with their high cycle robot.
On Monday evening, though, we noticed our intake might be long enough to reach the lower algae on the reef. We then successfully re-engineered the algae manipulator to obtain algae from the floor and the reef instead of the floor alone. This change from the original had us removing the net from our intake. Then, our robot looked like this:
Note: Our robot moves faster, but it was considerably slowed down in our software at this time for sake of testing.
Physically, there isn’t a huge difference from before. First , we removed the net from the intake. Then, we added a roller bar just inside frame perimeter and some thin transparent plastic material to catch and hold the ball as shown here:
After we made those changes, the algae would not stay in our robot at all! We could pick up from the reef no problem, but from the floor, the algae would be shot out the top and go bouncing across the room. Check it out:
This was because the algae could contact our intake wheels 100% of the time while it was in the robot. These intake wheels encourage movement all around them instead of only toward the inside of our robot. To fix this, we added a churro to the back side which faced our robot seen here:
This churro allowed the algae to be moved by the intake wheels when we wanted, but once the algae was most of the way in our robot, the churro prevented the algae from touching the intake wheels and causing the algae to fly out the top like before.
Oh! One last thing. The intake has a bent churro near the base of the arm. That’s from a slight spacing error which made the algae touch the top of the processor hole. It was a little sticky going in, but after one of us introduced our foot and some weight to it, the problem went away!
And that’s about it for the algae manipulation.
3 minute video explanation of this manipulator.
Video of our robot cycling.
Stay tuned! Almost all of the BumBotics team are back at college now, making our schedules tight. A post covering everything BumBotics has gathered about the coral will be out this weekend.
Be sure to check out other Ri3D teams! There are so many awesome ideas out there already and all of them could use some tweaking and improving - especially ours - by you students! They can be found on the Ri3D 2025 REEFSCAPE Masterpost.
Toodles!