Cranberry Alarm Ri3D is a new team formed of alumni and mentors in Greenwood, Indiana. Our goal is to be a resource to teams in our area and around the world, by displaying how to easily and efficiently build a competitive robot with accessible resources and materials. We plan to post short, detailed videos throughout the duration of the 72 hours following the launch of the 2023 FRC game.
We designed it to be able to pick upright cones as well, but similar to tipped cones, we had pretty inconsistent results based on our testing with this design.
We’ve talked about potentially using other wheels, but decided to stick with these until the whole robot is together. Once we get the robot together and driving, as well as have a better understanding of the center-of-gravity, we may switch up the wheels that we use.
We made HUGE progress today! The robot is done! Everything is working! In the morning we’ll be filming more of the robot, as well as detailed explanations of the final systems, as well as an overview.
Here’s a little sneak peek until that all is released.
Yes! CAD will be posted later this week (either Wednesday or Thursday). During the overview video, we will make sure to get ample close ups of every system. So keep your eyes peeled for when we release that later today.
Great work. I think you made an elegant design choice lining up your extension with the angle of the grid, and it paid off in a capable but simple robot. A little more complexity might be needed to make a gripper that secures cones but doesn’t pop cubes.
Did you evaluate whether this can pick up off the substations?
I see the arm do a quick downward motion while releasing the game piece. What’s the benefit of that?
It looks like you added a plastic shield to the claw to limit how far in the game piece can go. Was that to protect the cube from a pinch point?
I’m curious about the decision to do an asymmetric claw. Obviously mechanically simple but seems to be a little less intuitive to control.
I suspect moving the arm pivot forward will create geometry problems achieving the stowed and scoring positions - maybe moving the motor mechanism below the arm could save a headache.
This robot also probably needs some good covers to keep game pieces from landing under the arm.