Hello ChiefDelphi!
Over at denkbots, several of our team members are FIRST mentors and alumni. As another way to give back, we attempt to share our knowledge via a “Conceptual Robot in Three Days” or cRi3D, based on the popular Robot in Three Days Ri3D project.
We write three segments to explain our approach to requirements based robot design, in hopes that other teachers and mentors who might not be familiar with this approach may adapt and employ it to broaden their students’ horizons.
Below is the link to our consolidated conceptual Ri3D for DESTINATION DEEP SPACE NINE:
cRi3D_2019
Here at denkbots, several of our team members are FIRST mentors and alumni. In our continued effort to give back to the community that has given us so much, we have attempted to share ou…
The three segments are:
Game Theory
Strategy and Research
Robot Requirements
These three segments culminate in The Reveal of our cRi3D !
Our goal is not to give the answer; it is to teach the process. We hope these articles will expose students to some new techniques and help those mentors who can find the start of a new season a little bit overwhelming.
If you are through your first week of the build season and feeling lost, feel free to check out our presentation on “Requirements Based Robot Design” linked HERE .
This is our fourth year writing an article like this and we are always trying to improve it, so all feedback is appreciated and welcome!
Also we want to hear from you, to learn about other team’s design/build process:
- Do you feel like your team is organized during the design process?
- What process do you use to design your robot?
- How do you get buy-in from everyone on your team to proceed with a design?
- What process do you use to keep all of your teammates and mentors in alignment?
- Does your team stick to the design they start with/agree to?
Share your thoughts below!