Going with a High Robot will potentially allow you to do all the Rockets and Cargo ship. But depending on design it could potentially get in the way of climbing to the 3rd HAB level. Wouldn’t it be smart and go for a low bot that does both hatch panels and cargo that will allow you to do all the base of the Rockets and do the Cargo ship and have a good mechanism that will get you to the 3rd HAB level?
Sounds like a solid strategy with a sound reasoning to go with.
This is exactly the conversation that needs to take place with your team, not CD. If CD made a robot, you would have a conglomerated mess of a robot. Don’t take strategy ideas at 100% face value from CD.
With unlimited time, resources, and expertise, this would all be true. Robot design has to be a team conversation that includes the realization that all of these are in limited supply for a team. Choices and compromises need to be made.
According to my calcs, the L3 platform is 22" above the carpet. The robot must start no taller than 48". As long as the robot is capable of returning to its starting configuration in terms of height, the 6’6" height limit shouldn’t be a show stopper. [corrected height; I think I turned 1’1" into 11"]
should be 22… 3+6+13
(Practically) no one on CD knows your design capability, manufacturing capability, past experience, budget, etc. To echo @Loose_Screw, this is absolutely a conversation to be had with your team.
That depends on a lot of factors. It’s certainly a viable strategy, if you can build a robot that successfully implements it. There are many examples of successful teams from the past that have limited which aspects of the game they design for.
Make the best bot your team can, but make the bot that’s best for your team. If its feasible and you’ll enjoy making it, do it. Few of us get to win the world championship. Define a successful robot, no matter what it does, and then build it. And yeah, everyone else is right about not taking the opinions of people on CD.