We are in for a fantastic year. We are going to have something no first team(s) have every had available to them. Not 1 but 4 fully built robots in the first 3 days from some of the best in the business. Get on Facebook and like there pages and get this posted on your wall and friends walls. Let make this season the most competitive first has ever seen.
I really wish I was excited as you guys about all this robot in three days stuff. While I am of course going to analyze the robots that are produced, I really think there is going to be a lot of parity. Most of the games now are not diverse so there are only so many robots the average team can build. Sorry to be a buzz kill but that’s how I see this whole thing ending up.
I’m not interested so much in the final robot fabrications.
I’m excited about listening to the “design thoughts” of some of the top mentors in FRC. Hearing how they approach the design from “this is what we see in the rules” through “strategy should be” into “design that executes the strategy”. It’s the stuff you hear them talk about in general terms (and somewhat in specific terms in Karthik’s talks) But now, from the comfort of your home, you get to hear them talk about it and put it in action.
Master Class in FRC by 25 top instructors in 72 hours. Priceless!
I guess I just don’t get these arguments. 2013 was by far the most diverse for robot design combinations since I began in 2009.
I also saw very few clones of the 2013 Ri3D robot design, unless you consider every wall pickup shooter / 10 point hanger a “clone.” That was a successful strategy with or without Ri3D. Floor pick up and climbing above the 10 point level was a bit tricky.
I’m hoping Ri3D / Build Blitz improve the level and depth of competition in 2014. It’s still too difficult to fill a 24 robot pick list at most regionals.
With all the different types of strategies you could approach the game with (cycler, vacuum, FCS, climb, etc.) I’d argue 2013 was the most diverse year. Just look at 2012, as recent as it gets, every robot had a similar turret-style shooter and a rolling ground pickup.
Many of the bots this year had a linear shooter. They also had a passive hanger. I think several of those teams could’ve figured that out by themselves anyway, most teams used a linear or occasional U-shaped shooter, and then hung for the easy 10 points.
I think this will definitely help inspire and raise the floor of FRC.
My current team has moved three times in the last three years.
The vagaries of a teams experience: build space, sponsorship, mentors, school year, fresh crop of students, field trips, board of education meetings, fundraising, community service, regular life…
I am grateful to RI3D. You will provide valuable shortcuts to help my students build a more capable machine while still learning about engineering and project management.
4, maybe 5 robots? Thank you so much. You are an awesome resource.
Keep getting better.