As I interpret this, the robot that starts in the far zone could be touching only the ramp in front of the opposing alliance’s goal (and NOT touching the alliance station wall) which will put you much closer to the ball starting grids than the robots in the other two zones.
It seems to me that the intent of these starting positions should restrict the robot in the far zone to only touching the alliance station wall regardless of if it is touching the ramp or not. If that is the case, my version of that first bullet would read “In the far ZONE and in contact with the ALLIANCE STATION WALL.” What are other people’s thought on this?
I wasn’t attempting to imply that the ramp would be off limits - only that you had to touch the wall. That is to say that if you were in the far zone, your valid starting positions would be:
In contact with Alliance Station Wall and NOT on the ramp
In contact with the Alliance Station Wall and on the ramp
Where the rule as currently stated adds another case of:
NOT in contact with the Alliance Station Wall and in contact with the ramp
This allows your robot to start very close to the first ball in your zone - closer than any of the robots in your alliance’s other zones.
I think I am starting to see light at the bottom of the hole I am digging…:eek:
I will absolutely be utilizing the ramp starting position in my strategy repertoire… it just stood out in my mind as one thing that didn’t look like the others and struck me as odd… I was wondering what other people thought.