What is your team’s strategy involving the low bar and hanging on the tower.
Edit - Yes I see the yest instead of yes
What is your team’s strategy involving the low bar and hanging on the tower.
Edit - Yes I see the yest instead of yes
I voted yes for both, but our climber is being developed as an “if we have time” addition for if we actually have our scoring mechanisms working semi-reliably before build stop. It all depends on the next week or so of build, and there’s a decent chance that we will not do it.
Same thing for us as Whippet says, our focus is breaching the defenses, then shooting low/high goals, then scaling if we have the time to develop it before stop day. I think that the best robots will be able to scale, because it’s essentially a free 10 points that a lot of teams are just discounting as too difficult. The difficulty lies in developing it before the end of the build season.
We are also attempting low and hanging. But that is only the plan it isn’t reality yet.
We plan to do both - just not necessarily at our first event. (districts are so cool!)
We are attempting both and it looks good. The climbing mechanism is pretty much done just waiting on some sponsor made parts and it’s made to articulate.
Is everyone just doing the hanging mechanism as the last thing on the priority list?
Our lifting mechanism also doubles as our defense articulating mechanism, so, nope.
Is anyone planning on assisting another team and helping them scale?
All I’m learning from these CD polls is that teams are incredibly optimistic at this point in the build season. Going under the low bar and climbing is going to be pretty rare.
It’s not so much that it’s the last thing on the priority list - it’s actually 3rd on ours for game-specific strategies - it’s just that to meaningfully prototype and design it, we kind of need a ‘complete’ robot.
Strategically, the ability to scale is pretty high. From a design standpoint, it’s something we can iterate on our practice bot after ship day to get a good system. We want to make sure the rest of the robot is rock-solid* as well.
*boulder-solid?
I think so. At the district events, the most important things will be breaching, and capturing the tower. If you can do one or both of those things well, you have a decent shot at getting to the District Championship or Worlds, depending on how your local FIRST events are structured.
Once you get to District Champs and Worlds, is when scaling will be more important, because everyone will be very good and every extra point will count. That is why I think most people are leaving it as a low priority now, but it will be more important once you get closer to Worlds.
Definitely not. Scailing is above high goal shooting for us, but below most of the defenses.
We plan to have a low robot that scales, but the climbing mechanism is our lowest priority… It’s in development and should work at some point this season - likely for our first event, but…
no.
Drive is last priority. :yikes:
Planning on doing both is not rare at all.
Actually doing both will be rare.
That’s an interesting question. I think it’s the lowest item on the priority list that we’ve been actively working on, but that doesn’t mean we don’t plan to have it complete by bag day. Rather that other items, like drive train, electronics, and boulder manipulations are considered more critical/important to accomplish. Hanging is great, but it’s just the last 20 seconds of the match. If all you can do is hang, then your use the rest of the match may be questionable. Instead, if you can take care of defenses or boulders, you can be useful the entire match, even if you can’t hang. So, by necessity hanging becomes lower priority.
There are other items that are even lower than hanging on our priority list. For example, while we plan to be able to do several of the defensive groups ourselves, we probably won’t be able to do all of them. Space, weight, and time constraints all are considerations. But, they are still on the list, just low enough down that they aren’t being actively worked on, and likely won’t be.
Scaling is pretty low on our list…it doesn’t contribute much to getting ranking points. But then, manipulating the moving defenses is also pretty low on our list. And shooting high goals is behind a few other things…like being able to get through most of the defenses (with assistance from our alliance partners), and collecting boulders, and getting rid of boulders
Scaling is the first thing we dropped from the “want to do everything” list. We’re building to defeat all but the draw bridge and sally port solo, and secondarily to have a good pickup and score high goals in auto or teleop.
For us it was the very first prototype unit made… hanging is important to this game to be in final alliance