First of all, I’d like to say that I love the gameplay, and most of the scoring in the actual gameplay. I think this year programming and strategy will take more of an effect. However, I’d like to tell a story about my opening day:
At Kokomo Kickoff Location, I watched eagerly as they raised the curtain, and the games officially began. The scoring was a relief because they mentioned NOTHING about taking the losing team’s score, and doing anything to it. However, at our meeting that we had after the kickoff, the manual was looked over. Under Qualification Scoring, we saw something to the effect of: Your qualification score will be your alliance’s round score, plus twice your opponents score. Story over.
Now, just when I thought they had gotten rid of the opposing team having to score, they BRING IT BACK. Why, FIRST, why must you do this?
*Originally posted by weedie *
**Has anyone created an excel type document or chart that has all score configurations on it… or is it impossible with this years game? **
I might be working on that…dunno…my scoring program is underway.
Well hold on.
Just because a 31- 30 win is better than a 90-10 win doesn’t make it a bad game.
It just means that you have to really figure out what you are doing out there.
There is a problem with this type of scoring method. In the past my team, as well as many other teams have built hybred robots that allow for maximum point scoring, not for maximum number of winning games, and that is a very effeective robot in the qualifying. BUt when finals roll around and that robot goes up against a robot that basicly ignored qualifying rounds and repeatedly won game after game after game, im talking about beaty from last year(great bot), then the hybred robot get’s its butt kicked.
Hmmm, I really loved the way that FIRST just happened to not saya a single word about this scoring system on the webcast. That was a major goof, unless… FIRST is seeing if we actually read the rules:D . I had a nice strategy all figured out, and that just shot it all down when I saw it, at least I saw it…
A good strategy would be to go and anihilate another alliance and rack up a ton of pts for your alliance. it doesnt matter what they get cause u already have a ton of pts in your scoring zone. The scoring system this year is soooooo much easier than last year. Although at first, everyone at SoCal kickoff got confused until they realized that the large stack doesnt count as anything except as the multiplier. The game should be really fun this year.
Actually, unless you can stack these containers 23 tall(If anyone can, I will worship them), you are better off getting a good score, but trying to make sure your opponent gets a good score too, because it will add up to being much more than your own points. However, consistently slaughtering opposing allainces will show the high-ranked teams that you are a force to contend with, and that will get you into finals:D
*Originally posted by Gope *
**There is a problem with this type of scoring method. In the past my team, as well as many other teams have built hybred robots that allow for maximum point scoring, not for maximum number of winning games, and that is a very effeective robot in the qualifying. BUt when finals roll around and that robot goes up against a robot that basicly ignored qualifying rounds and repeatedly won game after game after game, im talking about beaty from last year(great bot), then the hybred robot get’s its butt kicked. **
FIRST actually covered this one…if you read in the game section of the manual a bit more, you’ll see that this same system is used in the qualifying matches…basically, play two matches, compute scores the same way as you used in qualifying, add the EP(elimination points) together, and whoever has the most advances…no more two separate games between qualifying and elimination…
*Originally posted by EStokely *
**Well hold on.
Just because a 31- 30 win is better than a 90-10 win doesn’t make it a bad game.
It just means that you have to really figure out what you are doing out there.
Of course I agree that 200-10 is better **
I am just crunching numbers over and over to try to evolve the beginning of a strategy, and while reading… I just don’t understnad how there is any advantage to giving the opposing alliance points this year. I think no matter what that you want to take all of the points you can possibly get.
**Well hold on. Just because a 31- 30 win is better than a 90-10 win doesn’t make it a bad game. It just means that you have to really figure out what you are doing out there.
Of course I agree that 200-10 is better **
Eric, better check your math. A 31 - 30 score is not better than a 90 - 10. The formula is