Hey there CD Community! I have a few questions I’d like to ask.
First, to give some background. I’ve been working with my current team for the past two build seasons. I have a mechanical engineering background, and most of the students on my team err towards the mechanical side as well. We have a small programming team (one college mentor and one student) who do their best with LabView. We build simple and towards our strengths, and keep programming to a minimum.
The only functional sensor on our 2012 and 2013 robots is the required pressure switch for the pneumatics system!
And we’ve been competitive both years. Last year we had a regional win, #4 seed at Madera and #8 seed in Newton. No camera or shooter encoder, with lots of driver practice we were shooting >50% from the key. This year we seeded #1 at Davis, ran a 5 disk auto, and have an OPR of 55.0.
That said, I have two questions:
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Are there any other team’s that don’t use sensors? Why? With what results?
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Should FIRST provide bigger incentives within game design to utilize sensor feedback systems? For instance, 2005 had the random-placed vision tetras, 2007 had the rotating rack, Big Ball placement in 2008, etc. In recent years (2009-now) though, there has been little “randomness” in game design that would require advanced sensor utilization. What would a change in “emphasis” mean for FIRST teams? How much stretching in this area is appropriate?
-Mike