Shooter Feeding Tips

Hello everyone! How do you guys plan to feed your game pieces into your shooter while minimizing the initial pull-back resistance of your handoff system? Ideas?

For us it’s more about feeding the shooter in a consistent way each shot in order to have reproducible behavior at leat that’s the team’s current assumption.

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I’m just concerned it will lead to premature wear of the rollers and lead to inconsistent shots, but this is a great mindset

Can you elaborate a tad more? with such a vague statement I don’t want to answer the wrong question. For our system, we will have an intake that “hands-off” to the launching mechanism thats attached to an elevator. Since you can only handle one note at a time I see minimal wear and tear on the actual robot, moreso the game pieces themselves.

My apologies. I’m assuming you have to let your shooter rev up before you put the game piece through it. However, this would mean that a part of the game piece is being pulled through the shooter while a portion of it is still in a slower set of compliant wheels (example). I’m wondering if this affects anything at all.

Yeah we are going to have our launcher spool up to a certain RPM before using two flywheels to send the game piece through the launcher.

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