I realized a few days ago that next year there will be nobody on my team who has competed in any game besides shooting balls and hanging on a bar. Is anyone else concerned about the game next year which will most likely not be ball scoring and hang-from-bar? How do we make sure we are ready to design elevator lifts and other systems that we’ve never seen before?
Take a look at previous games/robots and prototype during the offseason. Spectrum has a great collection of resources including a list of submitted CAD models for some of these years.
Lifting pick and place games
This kind of situation is what the following are for:
- mentors, because they do remember other types of games since they were there for them.
- institutional memory, because good teams preserve the accomplishments of the past by older members teaching younger ones what they’ve done in the past, not just what they’re currently doing.
- archives, because keeping those past CAD files, match videos, scouting data, Github repositories, etc. means you still have the records of those past robots (both yours and other teams’.)
and - past robots, because you can always look to what the team has done before for inspiration (positive or negative), even if you don’t copy it.
I put together a resource at the beginning of this year to help teams come up with ideas and designs for thier robots for any given game (link to thread and more info here).
It is essentially a list of different mechanisms broken down, mostly into game piece type (e.g. shooter for a large ball), with a link to a youtube playlist of the best and most unique examples I have found in my many hours of watching robot reveals.
I have gotten a lot of positive feedback on it and it has certainly helped my team a lot in those first few days of build season. I hope it is able to assist your team as well in the future seasons.
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