I’ve seen some pretty rapidly firing shooter videos here on CD that got me thinking. How much time does your team plan to spend shooting during each cycle? By shooting time, I mean the time from when you are done aiming and press the button to shoot, to when the fifth ball leaves your robot.
This time is probably dependent on how quickly your shooter can spin back up to speed between balls, and how quickly you can consistently feed balls. I’m assuming you don’t have to wait for your flywheel to spin up before the first ball since the operator could get it running before you are ready to shoot.
I think the Einstein teams will be aiming for about a second while regional and state champion teams will be aiming for around 2 seconds but this is my first shooting game so I could definitely be wrong. What do you guys think?
With purely mechanical solutions and a simple PID, we were able to recover in 0.5 seconds. We hope to get that closer to 0.1 seconds. Our goal is 0.5 seconds total. We will be mainly limited by our feeder speed, which might be longer.
Still think there can be very competitive teams that take up to 4 seconds. (Especially in Indiana : P )
Currently, we’re thinking about two seconds, but this is more of a choice than a limitation.
The only teams I’ve seen shoot rapidly have been very close to the Power Port. As we are aiming to shoot from a sizable distance, we’re approaching the projectile physics carefully. If the balls get too close in flight, it is likely they will not move as expected, especially over long distances.
As time goes on, I’m sure we’ll adjust this slightly, but playing it safe comes with great benefits.