This is the way our team saw it.
Last year, we were pretty lacking on strategy and baiscally went right into design.
Are we shooting? Yes. Are we cooperating? Yes. 3 pt hoop? Yes. Play defense? Yes. Play offence? Yes.
Anyway, we took the more specialized approach this year. We didnt have much success as a shooter in 2012. Yes, we could shoot the threes and twos, but not on a level that made us competitive. Shooting is a variable thing. Lots of things change while you’re shooting. Your surrounding change. Your position will change (Even if we think we’re at the same spot, its easy to be off). The discs themselves will change. To what extent is unknown, but game pieces will change match to match.
What wont change? The pyramid. Our robot. There’s a lot less variables in climbing.
From another angle, how may actions of shooting does it take to get 30 points? Well, you have to get discs, grab them, shoot them, and do that at least 10 times.
Climbing the pyramid is a repeatable, reliable, one time action. It works or it doesn’t. We go to the pyramid and do our climbing. Not having to worry about all these factors (some of them we may not even fully understand) made us go for the pyramid.