Last time I tried this, it did not get much done. But I have a final project due in June for my AP Comp Sci class, so I better get started. So I think I want to try a 3D Pokemon RTS game. LOL Can’t run it on the crappy $@#$@#$@# school computers but, I can give it a try. I won’t have much time on it, so I will use Irrlight 3d engine with some extra libraries (to help with AI and stuff) it will be in C++, so anyone have any ideas on gameplay (obviously I can’t make it multiplayer like Starcraft…) Also I need 3d models…
The artistic skill necessary to do a good 3D game should be weighted heavily. In my experience, 2D games written in highschool can be pretty fun and interesting from a programming aspect as well. The one person I know who has attempted something along the lines of what you are suggesting had a very difficult time getting the models to work out well.
I would suggest just doing an epic 2D game. In my experience, comp sci teachers don’t care about the visuals as much as how and why you coded different functions of the program. Remember, if you aren’t going to be done on time, it is hard to get a good mark.
I’d say do a good side-scroller
For a ~1 month project, I also recommend making a solid 2D game. You can do lots of interesting things in 2D. Be sure to incorporate a physics engine into it! http://www.box2d.org/ is a great tool to use for this. If you want to get really advanced, you could even try soft body physics (http://delta.fizzlebot.com/ is a good example).
Awesome!! Irrlicht is actually the engine I’m working on my game with. You’ll find that it has a really nice learning curve that gives you access to lots of features without making your head spin. I’d go along with the 2-d recommendation as well, but don’t be afraid to use some 3-d elements if you want to add depth (no pun intended) to the game. In the game I’m writing, the characters are 2-d sprites, but I’m rendering in 3-d. The sprites are drawn on quads facing the camera, but they move around on a 3-d terrain. This lets me have somewhat of a 3-d appearance without having to make any models (except for the terrain).
Also, you’ll be suprised how fast your game will run. A lot of modern games require a powerful computer because of how much is running in the background - physics, dynamic lighting effects with shaders, etc.
If you want any help at all, PM me or something.
No - You should not
Why? Because you will be busy working on the Robot Autonomy challenge you issued in this thread http://www.chiefdelphi.com/forums/showthread.php?threadid=84797
Blake
What makes you think he’s not already finished with it? Shouldn’t take but a couple of sensors, a camera, and a couple of hours of programming based on what I read in that thread …
Well I guess I think I will do it in 2d, RTS is pretty complicated as it is, adding 3d will just be a head ache to do into in a month and a half… About the autonomous, I have not actually started on the coding, just the pseudo coding and ideas as of now