hey, any suggestions for how to flatten a hi-poly human mesh to be used to create the skin/texture?
I think this is a fairly common task. There are numerous tutorials all over the web. Start here: http://www.google.com/search?sourceid=mozclient&ie=utf-8&oe=utf-8&q=human+skinning+tutorial
you could apply the texture to your model and use a UV Unwrap on it and take each peice of the mdel and put it on the texture map where it’s supposed to be.
ok, i have a high poly human done. its one mesh and the only thing i found about how i could export the mesh as a .bmp or .jpg to texture would be 2 seperate the mesh into about 20 seperate parts, map/unwrap the new parts, then find a plugin which will export that to a picture file. u guys think this would be the easiest way to accomplish this? suggestions, tutorials, and help would be extremely appreciated.
yes… thats probably the best way to do it… you cut off the arms, legs head, feet hands face etc… then apply a seperate UV Maping ( i.e cylinders for the arms… etc…) and then use that to create a bit map then recombine the meshes and weld the vertices w/in 0.0 of eachother