Do any teams have experience using Snap Raise to fundraise for your team?
We met with a rep from Snap Raise last week. They’ve helped a lot of programs at Poudre in the last year or so. They were actually waiting to meet with the head wrestling coach when one of the other coaches whose also the head of tech ed pointed them in our direction.
I know that Poudre band raised almost $20,000. But you have to take into account that they had 100+ students and they only got around 70% of that 20k.
I don’t know how much you know about them but Snap Raise takes either 23-30%. Which is pretty hefty. You get the extra 7% if 70% of your team gives them 20 emails and receives 1 donation.
EDIT: Your fundraiser is also only live for one month. If the offloading of work (each student only needs to supply 20 emails, that’s it) is worth the extra ~20% over something like GoFundMe it’s totally worth it.
I met with a representative today. My understanding was that Snap Raise takes 20-25% of the money raised and the team keeps 70-75%. I’m now wondering if my understanding is wrong, or if yours is. 70-75% is CRAZY for them to take.
Snapraise works with a few other clubs at our school as well, so we spoke to their reps. Our understanding is the same; they keep 30%, which we thought was too high.
You’re right, my bad I miss-typed. Your team gets to keep 70-77%, And Snap Raise takes 30-23% not the other way around.
Thanks.
I’m debating the 25% vs the possible value.
I can see value in having an actual representative working with students, teaching them more about sending emails and networking. I also see it as reaching possible funds that we wouldn’t otherwise target. We could use it as a total learning opportunity for one year.
Downfall: that 25% is difficult to swallow.
I’m also wondering why the company is FOR profit. I much prefer to deal with non-profit organization when it comes to raising money.
I asked the rep to research if they’ve ever worked with any FIRST teams and to give me some examples the next time that we talk.
We have had very good results with Ed Co.
https://www.ed.co/I believe they take just under 5%, and they have some ways to earn extra money when you reach certain benchmarks.
Agreed. Edco was a pleasure to work with.
Duh, to make money.
If this sounds like it might not be in your best interest… It might not be.
Thanks so much for this information! Snap Raise was mentioned at our board meeting last night and we heard it may be mare than a 20% fee, 27-30% is bordering on fraud. I would feel I would be doing a disservice to the party donating if I were to not tell them that only 70 cents of their dollar actually goes to the team. Thanks for the other suggestions. I was working off an old article here with some good options:
Mark
As it appears you’re searching again, let me suggest piggybackr.com. They are specifically designed for youth teams to raise funds, enabling credit to go to the team members without requiring a release of a lot of personal information. We have done several successful fund raisers through them.
Plusses:
- Youth-safe
- Reasonable cut of money taken in
- The team gets to pick its own dollar targets and fund raising duration
- Plenty of opportunity for individualization of team member web pages to better appeal to their families and friends.
Minuses:
- They do not advertise your campaign at all; everything must be pushed by your team members to their e-mail contacts, facebook pages, etc. Your campaign will not show up on a Google or Bing! search (unless your team or a team member creates an anchor page on another site).
We’re currently looking at some of these companies and would really appreciate opinions and experiences your teams have had with them, specially ed.co.
If any mentors would be willing to talk to me for a few minutes about how your team used ed.co, and how it worked out for your team I would greatly appreciate it. If you can spare a few minutes please PM me.
Thanks.