Spoiler Alert Team 103


This is our wheel for the year we wanted to know what you guys thought of it? We were also wondering if anyone knew how to get rid of the weird things around the tread? We couldn’t figure it out so it would be a big help if anyone could figure it out.

Looks really good. As to the things on the treads, if we knew what program you used I’m sure someone could help you. <-- If its Inventor, I would recommend using a workplane and cutting the “things” off. Other than, the wheel looks really good.

It is Inventor but the “things” appear randomly and never in the same place so we’re utterly confused.


This is just a close up view of the problem.

it appears to me that it is on every 5th row. I would first check the part that you are patterning to see if that feature exists, if it does check that there. a quick way to get rid of it might be to do a cut at the right diameter out which should remove the anomaly.

Great job modeling the wheels. What I also find interesting is that very large gear behind it. I’m curious whether or not you guys are taking a play off of your running buddies from NJ :wink: and running an all gear tranny. Hmmm 25 drivetrain with what I believe to be AM Performance Wheels…gorgeous and deadly combo.

Can you post the file?

How do we post the file up on this website and is their any other way i can send it to you.

Its important to know that when you rotate the assembly and play around zooming in it goes away, but if you zoom out it always comes back. Also when you click a couple times on the cone feature it sometimes goes away.
[edit]
Forgot one thing, in responce to mike, It was in inventor and the cones aren’t actually there. We tried cutting them off however it didn’t work.

I did this once and crashed several computers because I used several patterns. They save a lot of time but sometimes give trouble with the computer. It tends to get confused if you do it too many times with too much details. I would request that you post a list of commands you used in the order that you used them. I know it sounds weird, but a lot of troubles can be figured out this way.

The “things” that appear at random around the tread are probably graphical anomalies that may have to do with sketch integrity. Can we assume that your wheel is an assembly or did you model all of the parts as features within a single part? As JD suggests, if you can post the tread part here, somebody could look at it. It would be good if prior to posting you rolled your end of part marker all the way up to the top and then post a zip file of that.




I think this pretty much sums it up. the pictures take a second to load.

Guys you are awesome, i am looking at this in study hall and this is just sick! keep up the great work! :slight_smile:

I may be way off on this, but at first glance I can only see 1 real mistake you made. It seems that you did not go in and trim the geometry in your first sketch. If I were you, I would make sure to save the file (what I am about to tell you to try might mess up the part or it might fix it). Then, go in and trim the geometry so it is just 1 shape(just make sure you don’t have lines overlapping). Finally, finish sketch and let the computer process. Is the part the same? Did it fix? If not, please post another picture if it looks any different.

Disclaimer: If something goes wrong, you should be able to undo anything I stated above. However, what I said above is just something that I have noticed over the years to sometimes work. It is not a guarantee.

In the sketch I see 5 “teeth” then a half (maybe a 1/4) tooth at the bottom - what’s that doing there? Seems like that’s your anomaly.

Don

:mad: :mad: :mad: :mad: :mad: It made them every section, however i don’t have to zoom in as close for them to disappear.

have you tried modeling more threads and consequently making lesser patterns?

Another way to look at this… you could call it a “feature”. Looking at the treads, sometimes there are whiskers of rubber that stick up. You could be inadvertently be modeling those whiskers.

Just a thought…

Andy B.