Energizing your Shield Generator is impossible right?
Stage 1: 9 Power Cells
Stage 2: 20 additional Power Cells and Rotational Control
Stage 3: 20 additional Power Cells and Positional Control
That’s 49 game pieces and two trips to the wheel of fortune. No way anybody is getting that Ranking Point! What was FIRST thinking?!
How many of you have heard of a positive feedback loop? Basically when “Action A” is happening and that causes “Action B”, and Action B accelerates Action A which accelerates Action B and so on.
FIRST built a positive feedback loop into the game this year. Basically if I get significantly ahead of my opponent in terms of cycling, (15 Power Cells to be exact) my opponent will be forced to start throwing game pieces out of their alliance station wall whether they’re ready to intake them or not. Conveniently for me, those game pieces are right next to my goal, and ripe for the picking. This enables me to shorten my cycle time, score more Power Cells, and put more pressure on the opposing alliance.
If you’re generating a positive feedback loop against your opponent, you’ve likely already won the match. However, in matches with a large skill gap, the positive feedback loop will make scoring 49 game pieces significantly more feasible. I suspect we’ll see more than a few matches in which positive feedback loops contribute to an alliance’s ability to acquire the otherwise exceptionally difficult Stage 3 Ranking Point.