I see merit to both sides of the argument, and I’m not about to say which is right, but I think where the disconnect lies is with what the definition of “art” is, and what should / should not be included in a program related to science, technology, engineering, and mathematics.
Art is a fantastically and purposefully broad term to describe an enormous range of personal expressions. I would actually argue that it’s so broad, that the term “art” can find a way to be relevant to every endeavor we undertake as human beings. Anything, from paintings, to geological formations, to computer-generated music, and yes, even robotics, can be artful.
I do not think anyone here disagrees with the fact that robotics is an art - a thing of beauty when executed correctly, with just enough method to the madness to allow purposeful and deliberate choices of expression to stand out above others. I would also go as far as to say that most people agree that the FIRST Robotics program contains aspects that are not related to the scientific, technological, engineering, and mathematical side of study, and that those aspects of the program are just as important as those that are relating to STEM.
Where I’m finding a disagreement is on how much of the arts we should include within our program. Those in favor of STEAM seem to be advocating for all of arts to be recognized within our program, or at least a majority of them, on the grounds that all if not most arts are underrepresented and should be recognized as legitimate efforts made by our teams. On the other hand, those against STEAM argue that with “art” being such a generic term, including all types of art invites a large range of activities that have little relevance to science, technology, engineering, and mathematics to be associated with what we’re doing in these programs, therefore diluting our image and our mission. Some argue for all arts, some argue for none, and some argue for some, but not others.
One could make the argument that, in some way, every skill is related to every other skill by some means, so by that logic every art is relevant to STEM. Others may say that while the relation is there for everything, the application of many is different enough to merit their own separate categories, and therefore only the arts most relevant to STEM should be included, lest we lump everything into one giant category.
Everything we do in FIRST Robotics, from CAD design and machining to logo making and the Chairman’s Award, is art. The questions we need to ask ourselves are:
1: If everything is an art, how do we define what art sets us apart from everyone else?
2: Do we even want to be separate from everything else as our own entity, or do we want to be associated with everything as an all-inclusive entity?’
3: Is there a happy middle ground?