What are your team strategies, ideas, or robot designs that you think will/won’t work for 2012? How do you think matches will play out? How many offense? How many defense? What will YOU do?!
I was thinking on the way home about 1 robot delivers balls to your side, 1 shoots the balls into the goals and the other plays defense.
Robot design, i have a shooter, a picking up (conveyor type) mechanism, and maybe a thing that would catch rebounds or balls from in the air like a basket or something. Definitely dont like that we can only have 3 balls in our possession. -.-
For any defensive bots, what would be your teams strategy? We have talked about a defensive bot to possibly block shots from opposing teams
If we were to play defense (not sure yet), I’d defend the bump in the middle and keep my opponents from reloading, which will force their inbounders to put the balls into play on our side of the field without a robot there to pick them up.
Remember while in your alliance side your robot can not be taller than 60 in.
Rebound Rumble Ramp Challenge
- A defensive robot that funnels in rebounds becomes just another goal, if it has 3 balls in it’s possession
- It’s hard to block the shots of a robot taller than you are
- Inbounders can bounce pass balls to the far side of the field (see field tour videos on youtube)
- Entering the alley, to block bounce passes, invites G28/G44 penalties.
On that subject, any robot with 3 balls that stays on the defending end of the field, hoarding them, becomes another goal.
Do you mean that forcing opposing robots to commit [G22] fouls, by shooting or dropping balls into them, is legitimate way to score? Wouldn’t [G44] prevent this? I didn’t find a [G22] exception to [G44] in the manual. ::rtm::
What if you had a turret and it shot into an opponent robot’s hopper and they already had 3? In this situation, it’s clearly not on purpose, and the judges know that.
You could pick up the balls are on the opponents side and fire them towards (not necessarily in) your hoops. Instead of blocking shots, starve them of balls so there are no shots TO block. The benefits of this are that you can play defensive with an offensively designed robot.
Do you have a link to these videos?
http://www.youtube.com/watch?v=IaFiCbZLPRY&feature=mfu_in_order&list=UL is the first in the series of 5.
The blue box on G22 says that balls unintentionally “lodged” on your robot become actively controlled, and count toward the three ball limit. G44 would probably only stop applying if you did not try to get rid of balls.
Thanks, I was on FIRST youtube station but the videos weren’t showing for me.
So, one possible strategy would be to play 2F-1B (2 forward, 1 back). The job of the F players is to scoop up balls and put them in the goals. These would be the primary point scorers. B’s primary responsibility is to play defense by preventing ball starvation of the F’s. B’s secondary responsibility would be to avoid committing penalties. Given the many ways to commit fouls when on the defensive side of the field, this may be fairly difficult to do. Sort of like walking in a minefield.
A B robot could be made exactly like those from the 2010 game and be pretty effective. Of course, the ability to score from the defensive side of the field would be even better. But, even shooting and missing gets the B’s job done.
A common and fairly effective strategy in Breakaway was to have scorers and feeders. I expect to see something similar this year, and probably every year with a goal-zone set up like this.
zone defense or robot on robot defense?
—> having zone defense will probably be the best strategy since it allows two of your robots to continue scoring. and the robot that plays defense should be able to shoot balls across the field- there might be a chance that the robot makes the shot but it gives its alliance more balls to work with without going back and forth across the field.
Does anyone have a video of the balls bouncing over the bridge?
all the videos about the field are on youtube.com/FRCTeamsGlobal