Hey y’all, I just wanted to pop on here today to share my strategy sheet for competitions and go over my feel of the game. I know that through my bias as director of strategy, I want this to be a strategy-heavy game, that being said, this is a VERY strategy-heavy game. through Instagram, I have seen so many teams build functional bots within the past week, more than I’ve seen with the last two games. along with this, it’s easy to see that most teams are going to be able to get amp and speaker, and with this, the top teams are going to focus on a few main things, those being cycle time, climbing with the trap, and strategy. cycle time is what is going to set the stationary shooters and kit bots apart from the 10k behemoths with RGB integration, the ability to shoot from past your wing is going to not only reduce cycle time but also congestion within the wing. climbing with the trap is the only big curveball, that is a challenge of resources and time which smaller teams are going to struggle to complete while also having a robot function on other levels. finally, looking at strategy I’ll explain why I think it’s going to be more important than in years past. with the playing field in a sense leveled, we will see the teams with more experience and preplanning play with more consistency. having teams that can assign lanes, delegate tasks, and adjust to changes in the field are going to be the factors that make an average design become a great robot. if a team can strategize with their alliance not only what they should do but what the other alliance is going to do they can become more efficient in many ways. this concludes my broad examination, feel free to ask questions on my logic or dispute my claims. thanks for reading!!!
I think trap wont be as big as a deal as we think, as teams can (i believe) score in traps any time, meaning that as long as you have a robot can score with trap, they could fill that out. Other than that, however, I completely agree. (again, there is a chance i could be wrong)
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