Enter speculation land with me.
Some things I have heard this year (quotes are approximate and not necessarily literal quotes):
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“FIRST didn’t expect swerve to take off like this”
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“Next year will be stronghold 2.0”
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“Next year will be a terrain game”
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“Next year will be deliberately designed to kill swerve”
(We proceed, ignoring all potential discuss about how far in advance FIRST designs the games, how much they try to curb design trends, and any other form of common sense.)
Now I will place my bet. Next year’s field will be similarly open to this years, perhaps even more so.
Here’s my crack theory:
FIRST welcomes, nay, urns for our new swerve overlords.
Why? It’s simple: Swerve is more fun to watch. It performs better, it moves faster, it’s more fluid, strafing takes far less time, and it makes robots look more competent.
FIRST’s master plan is finally coming to fruition. In 2019 they added brushless motors, laying the groundwork for what was to come. Next SDS, Rev, and WCP all released COTS swerve modules (coincidence? I think not). Finally, FIRST sweat talked REV into making the PDH with 20 whole slots, allowing teams to use 8 motor drive trains and still have plenty of breakers to spare for other mechanisms.
Back to being slightly more serious.
I don’t think swerve is ready yet, but I do wonder if some day it will be easy and cheap enough for any team to use. Maybe there will even be a swerve kit bot.
If swerve were to become easy enough and as ubiquitous as tank drive is, I do think it would make FRC more fun to watch. Being able to strafe saves so much time lining up and makes the robot look a lot more fluid. I think having universally accessibly swerve would “raise the skill floor” so to speak.
I do realize that, thus far, it’s mostly the higher performing, higher resourced teams that have adopted swerve. That certainly makes swerve appear better, but I think that swerve is an objectively better drivetrain than tank in most cases… or could be if it was easy enough to pull off.