I didn’t know about these until now. This is really useful!
I don’t understand what the “Melody Bonus Threshold” or “Ensemble Bonus Threshold” are measuring or what they “say” about a team.
I didn’t know about these until now. This is really useful!
I don’t understand what the “Melody Bonus Threshold” or “Ensemble Bonus Threshold” are measuring or what they “say” about a team.
On top of my above request about Total RP as opposed to the RS/Match
Maybe I am just missing something or something is being calculated wrong the cOPRs but:
OPR and Total Points are the exact same seems a little redundant to have both
Melody Bonus Threshold CoOP, Melody Bonus Threshold Non Coop, Ensemble Bonus Stage Points Threshold, and Ensemble Bonus On Stage Robots Threshold all give the same value for every team at the event so don’t know whats happening there.
Also are the cool event wide statistics coming back this year?
Component OPRs are dynamically created based on the match stat breakdown that FIRST provides in their API. Any value that is an int, float, or boolean is converted to a component OPR (where booleans use either 0 or 1 for a value in a match). It also manually generates a “component” OPR called simply “OPR” for total points, since not every match has stats available to create component OPRs.
They are! I’m working on that currently!
Not relevant to TBA. I suspect it’s being discussed elsewhere already.
These are now live (with ISR#2 and beyond, at least), along with total mic (0-3 ish) and total trap (0-3 ish).
This has been fixed, currently visible on ISR2 and should also change on ISR1 once the cache clears. FWIW, what you suggested was exactly what TBA has been doing since 2017, but it was using a hardcoded list of years with the “new” RP behavior that needed to be updated every year (and was forgotten this year). That has been changed to apply to every year since 2017 going forward.
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