Just a prototype. Many things will change, like using wheels other than the 2009 wheels we found lying around shiver. The range is limited by our room size, although our room is still pretty long to go through, so it still goes pretty far.
I’m happy to answer any questions/comments/concerns your may have about our design.
I cannot believe I am saying this, but they are Banebots-775s. We got our order in today (had no idea they were ordered), and decided it may be possible to try them. They worked, so we plugged them into some CIM-U-LATOR gearboxes and they work like a charm!
We’ve never had a problem with 775’s yet, so maybe they work for us! :rolleyes:
That looks like a ton of compression. Could you guys perhaps be designing a modular compression shooter to change how far you shot it. If so, that’s really clever.
Check your repeatability. You want to make sure your shooter is extremely repeatable.
When shooting, sources of error will include distance, alignment, … ensure your prototype is shooting in the same spot every shot. Find the variables that influence this.
When comparing a 3 point shot versus a 2 point “dunk”, your 3 pt. shot needs to be at least 66% as accurrate as what you believe a 2 pt. dunk to be.
Yes, but we also want the ability to shoot far. It makes a team more versatile if they can drive around and score balls really quickly with a dunk, and if needed feed their alliance balls from their alley, making an occasional basket.
We don’t loose any power with our current designs, and it gives us the advantage of versatility.