First and foremost, is our code from the 2015 Game. Our robot specialized in capping stacks of boxes with the recycling cylinder to get maximum points. It is well documented so go start exploring!
Next up, we have some neat little libraries that we have been working on in our offseason. First up is ButtonManager, a library for managing buttons and associating actions to them through commands. Currently it is very barebones (for example there is limited toggle button support) but other features will be added during the build season. You can find all of the code here.
We also have DistanceSensorLib, a library which can be used to quickly and easily add distance sensors to your robot project. If you wish to use a distance sensor not supported by DistanceSensorLib, extending the library to suit your own needs is very easy. If you add a new distance sensor, please send a pull request our way! You can find all of the code here.
We also have RobotSwitcher, a simple way to manage code that will be run on multiple robots (testing and actual). Currently this library is not complete but is actively being developed. You can find all of the code here.
Last but not least is our cookie-cutter robot project. It is not complete, but when it is done, it will be a barebones project ready to be deployed out of the box. It will have support for a few extra things not supported by projects generated by the Eclipse plugin wizard, like unit tests with JUnit and style checking with Checkstyle. It is designed to be CI friendly. You can find all of the code here.