1716 tends to do little prototyping on kickoff Saturday.
What we do instead is split into subteams and then from there brainstorm all sorts of ideas for whatever module we’re assigned to.
From there, on Monday, after everyone had a chance to mull over ideas and come up with new ones, we start prototyping.
Now, a couple of tips are to…
One: don’t worry too much about being precise. It’s not the final robot, it’s a prototype. You don’t need everything measured perfectly, it’ll be refined later.
Secondly: cannibalize old or failed projects. Reuse parts that are useful, and see if you can use things for multiple purposes.
Third: don’t bother with motors, use drills. A lot quicker to set up, a lot more convenient, and saves a whole lot of time.
Those are things 1716 does, and it really shortens time to get working models.
Also, one more thing: you don’t need to ever stop prototyping. People come up with ideas all the time, and some are really useful. (For instance, 1716 thought of a blocker really late this year, but we made a working model, decided it was worth it to use it, and was able to bring it to competition and add it.)
Our prototyping isn’t perfect, but it’s quick and gets the job done; just like it should.