Our team is working on a two point shooter for an off-season event that is coming up. I, as one of the programmers tasked with making the hood code, realized when looking at many other teams’ code, that I didn’t think our hood had enough range of motion to shoot accurately beyond the tarmac.
Our shooter has a single flywheel and no back rollers, and the proposed hood has 5 degrees of motion (25-30 degrees relative to 90). When I mentioned this to the team, the president and the mentor both said that we should build it first to find out whether we have enough motion, but we’ve done no prototyping and the angles the hood can move we made from guesses. So to prove it, I made up a desmos simulator (inspired by 3847’s Infinite Recharge desmos calculator) with some basic physics to prove my point. Instead of realizing that our shooter wouldn’t work that well, I was told that our priorities are the build the current hood instead of messing around with another design.
I think this is a major problem of our team, getting so hard stuck on one idea and thinking it is the best, when we should’ve pivoted. We don’t really prototype, we just kinda draw a picture on a whiteboard and design that, which would work somewhat ok, if we at least refined our design, but no I’m always told that we need to build it before we can change designs. The only problem is, we meet every other week for around 2 hours, so we won’t have time to pivot designs.
This is also a problem during our build season where we somehow meet 3 times a week for 3 hours, but it still takes us till around late week 8 (Week 3 competition) for anything to be actually built. From what I’ve heard, a lot of time is spent screwing things together and then unscrewing them because of a lack of communication. This might be related to the problem, but most of the seniors last year built most of the robot and the juniors, sophmores, and freshman kinda just fooled around and didn’t want to get involved. This meant that when all the seniors left, we had basically no one on the team with any mechanical knowledge, including mentors since none of them are CAD (we have some 2 programming mentor, 1 electrical mentor, and like 5 mentors in business and organizing the team). One of the seniors left us a 2 point design, which is the one we are building.
Does anyone have any advice for trying to get our team to be open to prototyping and doing more testing before committing to building a sub-optimal design?