Revised definition of Hanging, model of retrieval hook (and tweaks to the retrieval rules, much in teams’ favor), re-allowance of welding on the Minibot, deletion of <R96>, various software-related items, and miscellaneous reference-resolving/English-language editing.
Yet another major rules change 3 weeks in with the deletion of :
Once a GAME PIECE has been released by the POSSESSING ROBOT (even momentarily) and is HANGING (e.g. it is fully supported by the PEG), it is considered to be HANGING until the end of the match.
We had planned to just move around the game pieces by taking them on and off each peg. Using one of each game piece to do the whole rack. We think we could do one full rack this way with just our robot. Now our current design is not optimized for the new game design. Why can’t they just leave the rules alone instead of constantly changing them. :ahh:
Now the whole game is minibot or your loose. Our idea would have made a more even game between minibot and robot. And also better to watch.
They’d already dealt with that by Q&A–an early Q&A](http://forums.usfirst.org/showthread.php?t=16282) had specified that it was the final location that counted towards your score. If you had noticed that, you could have saved yourself the time of designing your robot around that strategy.
They just didn’t get around to dealing with the rules until someone asked again.
I’m going to go out on a limb and guess that the intent of that rule was to insure that pieces accidentally knocked off of pegs would still be considered scored. The GDC (I’m guessing again) probably changed the rule because of strategies like that which go against the intent of the game.
Our team found the same strategy, but didn’t design around out: we figured the GDC would realize their mistake and fix it ASAP. No one wants to watch a game where a robot just places and replaces a logo piece.