During the upcoming season I am looking to train the students in eight common robot subsystems, below are my personal favourites, which would you choose?
- Drivetrain
- Linear motion
- Arm
- Kicker
- Intake
- Hopper
- Hanging
- Shooters
During the upcoming season I am looking to train the students in eight common robot subsystems, below are my personal favourites, which would you choose?
Hmmmā¦Iād have to go with: (In no particular order)
Not sure about 7 and 8, but thereās what I came up with so far. Iāll edit the post if I think of more.
I cant think of all eight atm, but pneumatics is a good one.
Not trying to offend, here, but how is this thread benefiting us? Are we learning something from this, other than what peopleās favorite subsystems are? Unless you were actually trying to figure out which 8 subsystems would be most beneficial to teach, i apologize. At least start this kind of thread in the Chit-Chat forum.
Not trying to offend.
If so, I apologize in advance.
-Duke.
So what would be most effective to teach them with would be
Get the basics down first and build and ITERATE and perfect them.
Youāre way too specific. The final seven can all be lumped together in different ways. Some of them have only been seen once; others are seen infrequently; still others crop up most years.
There are two ways that I can think of to break down a robotās subsystems: function and actuation.
Function: Drivetrain, arm/lift/internal transport, end effector/manipulator, acquisition. The last 3 are all interconnected; internal transport is between when you pick up the piece and when you score it, which may or may not be the same mechanism. (If you have an arm, it is often the same mechanism. But for 2006 and 2009, it usually wasnāt.)
Actuation: Electrical, pneumatics, software, mechanical. Your standard basic subsystems.
When you combine function and actuation, you get 8 subsystems. Is there overlap? Yep. Itās kind of pointless to have an arm that isnāt powered by somethingā¦
No offense taken, I actually am trying to figure out the best set, not necessarily 8, of subsystems to teach. Good examples of each (well documented and demonstrating basic principles) are also very welcome.
A good practice for the insides and outs of a drivetrain would be to make this: http://www.chiefdelphi.com/forums/showthread.php?t=86171
P.S. This thread should be called Super 8 
So you are looking for the 8 most commonly used robot mechanisms and systems to educate students on classic FIRST design?
I think this is a pretty comprehensive list of things you could learn before an offseason that could be applied to many games.
Pneumatics, pneumatics, pneumatics. 
Properly implemented pneumatics can vastly reduce the complexity of some mechanisms.
Amen