Choice of a mechanism for intaking game pieces, (assuming you want to be able to intake both cones and cubes) is at the base of the design of the robot, question is, what’s best?
To discuss the obvious, as one option there’s the gripper types (with some resemblance of some popular intakes from 2018).
As you can see with these RI3D teams:
and there’s more just like it…
But, will a gripper be the best intake method for this season? And, will the best intake of the season just be whichever gripper is best at being a gripper?
Could be, but I doubt it.
The reason I don’t think the best intake will be a gripper is that, elite teams will require their intake designs to be touch & go design. Meaning they would want to mindlessly run over the piece and pick it up no matter what piece it is or how it’s positioned. And, because you can have tipped over, sideway cones, you probably can’t get that from a gripper.
That’s why I believe most elite teams will choose some sort of “over the bumper” intake for cones and cubes similar to most cargo intakes seen in Rapid React.
Maybe something like what’s shown here:
An alarming observation, however, is that no RI3D teams have chosen this design of intake, they have all practically went with the gripper design.
That said, I still believe we’ll see most elite teams use the over the bumper touch & go design, as it has much greater potential. But, it’ll look different than that in the video, it will probably have some complications that will justify using it over a well designed gripper. What will these complications look like? I’m not exactly sure.
So, teams, do you think it’s a good idea to take a little bit of a risk trying to make a non gripper intake (which will probably look like a ball intake), in hopes it’ll outperform the gripper intake? And, do you think it’ll be the meta among top teams?